3D Features Planned for Version 8
Kevin Rushforth
kevin.rushforth at oracle.com
Mon Oct 8 09:52:07 PDT 2012
> Can't this be done using a group with an invalidated transform every
time the camera is moved?
Yes. And providing a sample of how to do this seems a good idea. What is
unplanned for FX 8 is having an actual node that does this automatically.
-- Kevin
joe andresen wrote:
> On 10/8/2012 7:53 AM, Kevin Rushforth wrote:
>> > As for Billboard node: it is the ImageView class.
>>
>> That isn't sufficient. A BillBoard node is one that always orients
>> itself towards the viewer regardless of the position and orientation
>> of the camera. This is unplanned for FX 8.
>>
>> -- Kevin
>>
> Can't this be done using a group with an invalidated transform every
> time the camera is moved?
>
>
>>
>> Kirill Prazdnikov wrote:
>>> Hi,
>>>
>>> Lets wait for more detailed API review.
>>> There will be room for more concrete API questions.
>>>
>>> As for Billboard node: it is the ImageView class.
>>>
>>> -Kirill
>>>
>>> On 10/8/2012 5:43 PM, Pedro Duque Vieira wrote:
>>>> What about the lightning thing I talked about (2 point)? I can't
>>>> really
>>>> understand why that type of light is missing..
>>>>
>>>> I remembered one more thing: a Billboard node would be useful.
>>>>
>>>> Thanks, best regards,
>>>>
>>>>
>>>> Hi,
>>>>> Yes, we will introduce a new group with "camera" property. It is
>>>>> SubScene:
>>>>>> SubScene is a special Node for scene separation
>>>>>> It can be used to render part of the Scene with different camera
>>>>> As of 3D audio, it is not planned.
>>>>> -Kirill
>>>>> On 07.10.2012 21:45, Pedro Duque Vieira wrote:
>>>>>> Hi,
>>>>>>
>>>>>> The API looks promising! :)
>>>>>>
>>>>>> 3 questions:
>>>>>>
>>>>>> 1. Is it possible to have several cameras in the scene graph? I
>>>>> think it
>>>>>> would be interesting for some apps. This would allow an app
>>>>>> to show
>>>>> several
>>>>>> views, on different locations, of the same scene graph.
>>>>>> 2. If I want to simulate a pervasive light coming from the
>>>>>> sky, like
>>>>> the
>>>>>> Sun, how would I do it with this API? This light would have
>>>>>> to be
>>>>> located
>>>>>> upward at an infinite distance. Isn't a thing like a
>>>>>> "Directional
>>>>> Light"
>>>>>> missing on this API?
>>>>>> 3. Will there be an audio node? I imagine, for instance,
>>>>>> attaching an
>>>>>> audio clip of the sound of a motor engine to a car. The
>>>>>> sound would
>>>>> than be
>>>>>> louder or quieter depending on the distance of the audio
>>>>>> node to the
>>>>> camera.
>>>>>> Just my 0.02?. Cheers,
>>>
>
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