JavaFX 3D : Is FXML support for TriangleMesh available or planned?

Kevin Rushforth kevin.rushforth at oracle.com
Tue Apr 9 03:59:48 PDT 2013


I just filed the following JIRA to address this:

https://javafx-jira.kenai.com/browse/RT-29577

Milan can comment on whether it is feasible for FX 8.

-- Kevin


August Lammersdorf, InteractiveMesh wrote:
> So, is it assumed that JavaFX 8 will not provide FXML support for 
> TriangleMesh and in consequence JavaFX Scene Builder will not be able 
> to render 3D scenes?
>
> I'm inquisitive because I intend to write an FXML-converter/exporter 
> for 3D models and scenes.
>
> August
>
> Am Montag, den 08.04.2013, 13:32 +0200 schrieb Milan Kubec 
> <milan.kubec at oracle.com>:
>> Hello,
>> this functionality is not yet implemented in FXML.
>>
>>   Milan
>>
>>
>> Dne 8.4.2013 11:08, August Lammersdorf, InteractiveMesh napsal(a):
>>> FXMLLoader loads following MeshView element correctly with an 'empty'
>>> TriangleMesh.
>>>
>>> How do I add elements for the primitive arrays of points, texCoords,
>>> etc.?
>>>
>>> <?xml version="1.0" encoding="UTF-8"?>
>>>
>>> <?import javafx.scene.paint.*?>
>>> <?import javafx.scene.shape.*?>
>>>
>>> <MeshView>
>>>     <material>
>>>         <PhongMaterial>
>>>             <diffuseColor>
>>>                 <Color red="1.0" green="0.0" blue="0.0"/>
>>>             </diffuseColor>
>>>         </PhongMaterial>
>>>     </material>
>>>     <mesh>
>>>         <TriangleMesh>
>>>             <!-- TODO float[] points -->
>>>             <!-- TODO float[] texCoords -->
>>>             <!-- TODO int[] faces -->
>>>             <!-- TODO int[] faceSmoothingGroups -->
>>>         </TriangleMesh>
>>>     </mesh>
>>> </MeshView>
>>>
>>> Thanks, August
>


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