JavaFX 3D : Is FXML support for TriangleMesh available or planned?
Kevin Rushforth
kevin.rushforth at oracle.com
Tue Apr 9 03:59:48 PDT 2013
I just filed the following JIRA to address this:
https://javafx-jira.kenai.com/browse/RT-29577
Milan can comment on whether it is feasible for FX 8.
-- Kevin
August Lammersdorf, InteractiveMesh wrote:
> So, is it assumed that JavaFX 8 will not provide FXML support for
> TriangleMesh and in consequence JavaFX Scene Builder will not be able
> to render 3D scenes?
>
> I'm inquisitive because I intend to write an FXML-converter/exporter
> for 3D models and scenes.
>
> August
>
> Am Montag, den 08.04.2013, 13:32 +0200 schrieb Milan Kubec
> <milan.kubec at oracle.com>:
>> Hello,
>> this functionality is not yet implemented in FXML.
>>
>> Milan
>>
>>
>> Dne 8.4.2013 11:08, August Lammersdorf, InteractiveMesh napsal(a):
>>> FXMLLoader loads following MeshView element correctly with an 'empty'
>>> TriangleMesh.
>>>
>>> How do I add elements for the primitive arrays of points, texCoords,
>>> etc.?
>>>
>>> <?xml version="1.0" encoding="UTF-8"?>
>>>
>>> <?import javafx.scene.paint.*?>
>>> <?import javafx.scene.shape.*?>
>>>
>>> <MeshView>
>>> <material>
>>> <PhongMaterial>
>>> <diffuseColor>
>>> <Color red="1.0" green="0.0" blue="0.0"/>
>>> </diffuseColor>
>>> </PhongMaterial>
>>> </material>
>>> <mesh>
>>> <TriangleMesh>
>>> <!-- TODO float[] points -->
>>> <!-- TODO float[] texCoords -->
>>> <!-- TODO int[] faces -->
>>> <!-- TODO int[] faceSmoothingGroups -->
>>> </TriangleMesh>
>>> </mesh>
>>> </MeshView>
>>>
>>> Thanks, August
>
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