JavaFX 3D : TriangleMesh specification questions
Chien Yang
chien.yang at oracle.com
Sat Apr 20 11:23:22 PDT 2013
Hi August,
Thank you for your insistence and patience for the face smoothing
group specification. I hope the following documentation will clear out
the confusion. Please let me know if there is still area that is
unclear to you or you have suggestion to improve the documentation.
/**
* Sets the face smoothing group for each face in this {@code
TriangleMesh}
* Smoothing affects how a mesh is rendered but it does not effect its
* geometry. The face smoothing group value is used to control the
smoothing
* between adjacent faces. This value ranges from 0 to 32. A value of 0
* implies no smoothing group or hard edges. A face can have no or more
* smoothing groups. Smoothing is applied when adjacent pair of
faces shared
* a smoothing group. Otherwise the faces are rendered with a hard edge
* between them.
*
* A null faceSmoothingGroups implies all faces in this mesh have a
* smoothing group value of 1.
*
* Note: If faceSmoothingGroups is not null,
faceSmoothingGroups.length must
* be equal to faces.length/NUM_COMPONENTS_PER_FACE.
*/
public final void setFaceSmoothingGroups(int[] faceSmoothingGroups) {
Thanks,
- Chien
On 4/18/2013 9:41 AM, August Lammersdorf, InteractiveMesh wrote:
> Hi Chien,
>
> Sorry for being so insistent, but I'm a bit confused what the final
> smoothing group id semantic is. The RT-29236 issue title (32 bit
> bit-set) is conflicting to what is said below (range from 1 to 31/32).
> Also I couldn't find any range check or description in the
> corresponding java sources.
>
> Please, sum up what the semantic will be in the next published early
> access build.
>
> Thanks a lot, August
>
> Am Dienstag, den 16.04.2013, 12:06 +0200 schrieb Chien Yang
> <chien.yang at oracle.com>:
>> Hi August,
>>
>> This is good to know. I have the implementation ready and about
>> to bring it through the internal review process for approval before I
>> can push it into the main line. I would expect it be ready for the
>> public later next week if everything goes smoothly.
>>
>> BTW, you can monitor its progress via the JIRA:
>> https://javafx-jira.kenai.com/browse/RT-29236
>>
>> Thanks,
>> - Chien
>>
>> On 4/14/2013 10:29 AM, August Lammersdorf, InteractiveMesh wrote:
>>> Hi Chien,
>>>
>>> the smoothing group assignment proceder of my model importers is now
>>> adapted to support the flat shaded group 0 and the smooth shaded
>>> groups 1 to 31 with improved speed.
>>>
>>> Which early access JDK 8 build will most likely include your changes?
>>>
>>> August
>>>
>>> Am Dienstag, den 09.04.2013, 09:28 +0200 schrieb Chien Yang
>>> <chien.yang at oracle.com>:
>>>> Hi August,
>>>>
>>>> We will still limit the number of smoothing group from 1 to 32.
>>>> However this change will allow sharing of smoothing groups with
>>>> adjacent faces so that the edges between them are rendered as smooth.
>>>> Value "0" implies no smoothing group (or hard edges), not flat shaded
>>>> (though it may look like it). We doubt there is much performance
>>>> differences in the assignment of the smoothing group id.
>>>>
>>>> Thanks,
>>>> - Chien
>>>
>
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