JavaFX 3D Material
Kevin Rushforth
kevin.rushforth at oracle.com
Wed Aug 28 07:45:55 PDT 2013
>
> Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.
We do not plan to add this control in FX 8, but will consider doing so
in a future release.
-- Kevin
Kensuke Matsuzaki wrote:
> Hi Chien,
>
> Thank you.
>
> IMPOV, the patch attached RT-29527 isn't enough.
> Depending on circumstances, both REPEAT and CLAMP_TO_EDGE are needed.
>
> Kensuke
>
> 2013/8/28 Chien Yang <chien.yang at oracle.com>:
>
>> Hi Kensuke,
>>
>> Both are known issues that we have tentative plan to address in FX 8.
>> Here are the links for you to track their status:
>>
>> https://javafx-jira.kenai.com/browse/RT-29527
>> https://javafx-jira.kenai.com/browse/RT-28874
>>
>> BTW, please note the limitation of applying opacity on Group node with 3D
>> transform children or 3D shapes:
>>
>> * There is a known limitation of mixing opacity < 1.0 with a 3D
>> Transform.
>> * Opacity/Blending is essentially a 2D image operation. The result of
>> * an opacity < 1.0 set on a {@link Group} node with 3D transformed
>> children
>> * will cause its children to be rendered in order without Z-buffering
>> * applied between those children.
>>
>> Thanks,
>> - Chien
>>
>>
>> On 8/27/2013 1:10 AM, Kensuke Matsuzaki wrote:
>>
>>> Hi,
>>>
>>> - Is there any way to set a texture WrapMode?
>>> Default settings are hard-coded to WrapMode.CLAMP_TO_EDGE
>>> in com.sun.prism.d3d.D3DResourceFactory. Can I set this to another mode?
>>>
>>> - How to add transparent TriangleMesh?
>>> When a scere is below
>>> * Scene
>>> * Group
>>> * MeshView
>>> * MeshView
>>> * MeshView
>>>
>>> "MeshView.setOpacity(0.5)" and
>>> "PhongMaterial.setSpecularColor(Color.rgb(30, 30, 30, 0.5))" do not
>>> affect,
>>> and "Group.setOpacity(0.5)" seems broken.
>>>
>>> Thanks in advance.
>>>
>>> Kensuke
>>>
>>
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