[API Review] FX 8 3D API
Chien Yang
chien.yang at oracle.com
Fri Feb 1 11:46:21 PST 2013
Hi all,
We would like to seek a formal approval for the proposed 3D API that
were sent to this alias in October last year. We have been actively
working on it since then and we are now ready to make it part of the
JavaFX 8 API.
JIRA:
http://javafx-jira.kenai.com/browse/RT-17401 : 3D geometry support
http://javafx-jira.kenai.com/browse/RT-24008 : 3D attributes
The proposed API Class Hierarchy:
Please see the 3D Feature page and the JavaFX API doc for detail
description:
https://wikis.oracle.com/display/OpenJDK/3D+Features
http://javafx-jira.kenai.com/secure/attachment/35194/API-Review-Final-docs.zip
Camera
-----------
javafx.scene.Node
javafx.scene.Camera (abstract)
javafx.scene.ParallelCamera
javafx.scene.PerspectiveCamera
3D primitives
-------------------
Shape3D:
javafx.scene.Node
javafx.scene.shape3d.Shape3D (abstract)
javafx.scene.shape3d.MeshView
javafx.scene.shape3d.Box
javafx.scene.shape3d.Cylinder
javafx.scene.shape3d.Sphere
Mesh:
java.lang.Object
javafx.scene.shape3d.Mesh (abstract)
javafx.scene.shape3d.TriangleMesh
3D attributes
--------------------
Light:
javafx.scene.Node
javafx.scene.light.LightBase (abstract)
javafx.scene.light.AmbientLight
javafx.scene.light.PointLight
Material:
java.lang.Object
javafx.scene.material.Material (abstract)
javafx.scene.material.PhongMaterial
SubScene
---------------
javafx.scene.Node
javafx.scene.SubScene
3D Picking
---------------
java.lang.Object
javafx.scene.input.PickResult
Methods and Properties added to Node
---------------------------------------------------------
LOD helper property:
/**
* A read only property that stores the computed area of this
* {@code Node} projected onto the physical screen in pixel unit.
*/
public final double getAreaInScreen()
public final javafx.beans.property.ReadOnlyDoubleProperty
areaInScreenProperty()
3D transform methods:
public Point3D sceneToLocal(Point3D scenePoint)
public Point3D sceneToLocal(double sceneX, double sceneY, double sceneZ)
public Point3D localToScene(Point3D localPoint)
public Point3D localToScene(double x, double y, double z)
public Point3D parentToLocal(Point3D parentPoint)
public Point3D parentToLocal(double parentX, double parentY, double parentZ)
public Point3D localToParent(Point3D localPoint)
public Point3D localToParent(double x, double y, double z)
Thanks,
- Chien
More information about the openjfx-dev
mailing list