JavaFX 3D : TriangleMesh specification questions
August Lammersdorf, InteractiveMesh
sdn at interactivemesh.com
Thu Feb 21 01:41:42 PST 2013
While converting 3D model importer following questions occurred :
- Are texCoords and texCoord indices required even if no texture is
applied because NUM_COMPONENTS_PER_FACE is final and has a value of 6 (3
point indices and 3 texCoord indices per face)?
- Are normals or other vertex attributes planned?
- Is flat shading supported? Does a corresponding smoothing group
number exist for the faceSmoothingGroups array (like '0' in *.obj
files)?
- Must smoothing group numbers be consecutive and positive?
Thanks, August
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