NullPointer in BaseGraphics.drawTextureVO

Kevin Rushforth kevin.rushforth at oracle.com
Tue Jun 11 06:10:47 PDT 2013


Is this from FX 2.2.x or FX 8? The stack trace suggests an earlier 
version of FX. The only thing I can think of off hand is that the HW 
texture couldn't be created, probably because you ran out of resources. 
There are a few issues relating to this, which we believe are fixed in 
FX 8 with the implementation of RT-25323.

-- Kevin


Daniel Zwolenski wrote:
> Can anyone tell me what might cause the exception below in Prism?
>
> It's from an app that captures video via a native library (LTI-CIVIL) and
> then converts that image to JFX display via:
>
>     BufferedImage buffImage = AWTImageConverter.toBufferedImage(image);
>     jfxImage = javafx.scene.image.Image.impl_fromExternalImage(buffImage);
>     previewView.setImage(jfxImage);
>
>
> java.lang.NullPointerException
> at com.sun.prism.impl.BaseGraphics.drawTextureVO(BaseGraphics.java:365)
> at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:334)
> at
> com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphics.java:103)
> at com.sun.javafx.sg.prism.NGImageView.renderContent(NGImageView.java:315)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
> at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1139)
> at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
> at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
> at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1139)
> at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
> at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
> at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1139)
> at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
> at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
> at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1139)
> at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:205)
> at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:420)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:185)
> at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
> at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1139)
> at com.sun.javafx.tk.quantum.PaintRunnable.doPaint(PaintRunnable.java:214)
> at com.sun.javafx.tk.quantum.PaintRunnable.paintImpl(PaintRunnable.java:145)
> at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:349)
> at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
> at
> java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:351)
> at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:178)
> at com.sun.prism.render.RenderJob.run(RenderJob.java:29)
> at
> java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)
> at
> java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)
> at
> com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:101)
> at java.lang.Thread.run(Thread.java:722)
>   


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