Integrating javafx ui into custom (jogl based) OpenGL application
Herve Girod
herve.girod at gmail.com
Sat Mar 2 05:09:52 PST 2013
>
> Hi,
>
> I'm developing a OpenGL based 3d application and instead of writing my
> own ui code I'd like to reuse javafx for the ui part.
>
> Since getting an OpenGL context from JavaFX seems to be very complicated
> (as discussed here) i thought about a different approach.
>
> What if javafx could reuse my rendering context.
> I'm thinking of implementing a custom prism backend which renders within
> my application context, after my content was rendered.
>
> As far as i know is the prism api is an internal implementation detail,
> but it may be possible to ignore changes to it by bundling a specific
> jre version with the application.
>
> I have not yet digged into prism code but I like to hear your thoughts
> about this approach.
>
> greetings Christoph
>
>
We also would like to integrate a JavaFX UI in an external OpenGL context.
We already do it with regular Swing by leveraging JOGL and another
OpenGL-AWT geom bridge library in our Open source project (
http://sourceforge.net/projects/j661/), but it's not so simple to to it
well. It would be greate to be able to make JavaFX to work "easily" with
other applications which also use OpenGL.
Our use case is integrating Java graphics on top of an external context
created by apps such as a flight simulator terrain rendering for example.
We could also do it in Java of course, but often you have to use an
existing OpenGL renderer for that.
However for information it's not necessary to change the JDK to do this in
Swing, even if it is not simple as I said.
More information about the openjfx-dev
mailing list