Threading and Node.lookup
Philipp Dörfler
phdoerfler at gmail.com
Tue Mar 19 16:45:14 PDT 2013
Ok, threading aside: Where's my mistake?
https://gist.github.com/phdoerfler/5201162
~ philipp
Am 20.03.2013 um 00:30 schrieb Kevin Rushforth <kevin.rushforth at oracle.com>:
>>
>> As to my understanding, one only has to use Platform.runLater for accessing nodes already attached to a Scene.
>
> In general is is legal to call accessor and mutator methods on a Node not attached to a Scene from any thread. I don't specifically know whether lookup does anything that would add additional threading restrictions.
>
> -- Kevin
>
>
> Philipp Dörfler wrote:
>> Hi,
>>
>> does fooNode.lookup("#bar") have to be called using Platform.runLater if fooNode is not attached to any Scene?
>> As to my understanding, one only has to use Platform.runLater for accessing nodes already attached to a Scene.
>>
>> However, fooNode.lookup seems to fail (= return null) for nodes which are not contained directly in it, but in another node (in my case: a ScrollPane), which is then contained in fooNode. The scene graph was provided by FXMLLoader.load(...).
>>
>> Placing those lookups in Platform.runLater suddenly causes them to work.
>>
>> This feels like an arcane bug to me, but I might be missing some core concepts.
>> So - did I miss something or is this a bug?
>>
>> Cheers,
>> Philipp
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