Cylinder divisions and PerspectiveCamera fixedEyePosition should be mutable
Kevin Rushforth
kevin.rushforth at oracle.com
Fri Oct 4 12:46:03 PDT 2013
Yes, that pretty much captures the thinking behind it.
My thought is that there is no real reason that subdivisions need to be
immutable, although I wouldn't want to change it at this late date for
FX 8 unless it is needed for FXML support.
The fixedEyeAtCameraZero mode is not something I think should be
mutable, since the camera behaves fairly differently in each mode.
Having said that, there is no reason it couldn't be made mutable in a
subsequent release if there was a good reason to do so.
-- Kevin
Chien Yang wrote:
> We did discuss making divisions in the predefined 3D shapes mutable in
> earlier meeting. However we decided against it since it is a heavy
> weight operation as the supporting mesh will has to be regenerated. I
> believe the constructor with the divisions argument will not have much
> use in the future when we move away from mesh implementation of our
> predefined 3D shapes.
>
> The fixedEyeAtCameraZero flag in PerspectiveCamera is a setup flag to
> the camera and once set it shouldn't be changed. The perspective
> projection matrix is constructed differently depending on the flag. In
> the default mode, JavaFX controls the eye to achieve a projection
> plane at Z=0 so that simple adding of 3D shapes into a 2D scene looks
> intuitive. The other mode, where eye is fixed a camera zero, is well
> suitable for movable camera in the 3d space.
>
> - Chien
>
> On 10/4/2013 9:28 AM, Richard Bair wrote:
>> Why are they not? It isn't immediately obvious to me why these are
>> not mutable? I was reading
>> https://javafx-jira.kenai.com/browse/RT-29577 and this struck me as odd.
>>
>> Richard
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