mouse vs. touch events on touch systems like iOS/Android/Dukepad
Matthias Hänel
haenel at ultramixer.com
Tue Oct 22 23:59:50 PDT 2013
Hi Richard,
I can't wait to get an answer from Assaf :)
regards
Matthias
Am 22.10.2013 um 18:33 schrieb Richard Bair <richard.bair at oracle.com>:
> Hi Matthias, I think Assaf, one of the embedded engineers, is now on the mailing list and can help answer these questions.
>
> Thanks
> Richard
>
> On Oct 21, 2013, at 1:58 AM, Matthias Hänel <haenel at ultramixer.com> wrote:
>
>> Hi,
>>
>>
>> I believe my conceptual question on touch/mouse events has been missed because of the other questions
>> in the "JAVAFX on ANDROID" thread. That's why I would like to start a new discussion about touch events.
>>
>>
>> 1. The main question is how are touch and internal mouse events handled? Javafx controls seem to rely on mouse events.
>> That's why I assume there must be some kind of an emulation layer. Are these emulated in Prism, Glass (Java-Glasses)
>> or even lower? Where is it suppose to emulate the mouse events?
>>
>> What I've seen right now is that iOS-native glass does the mouse
>> emulation by itself in GlassViewDelegate.m. Touch events and Mouse events are sent from the lowest layer.
>> In Android there are only touch events passed to the lens implementation. On udev which I assume is the implementation
>> that's used for Dukepad it does only pass touch events. Udev and Android are lens implementations so, they are using
>> the same Java classes which do kind of mouse emulation for toch events. But it's not exactly the same as the iOS
>> codes does.
>>
>> iOS:
>> sends Touch, Mouse-Enter and Mouse-Down
>>
>> Lens (Android/Dukepad):
>> sends Mouse-Enter and Touch
>>
>>
>> The major differences in calling order and the missung mouse down leeds me to the assumption that the events are actually
>> missing.
>>
>>
>>
>> 2. Is that mouse emulation supposed to be eliminated due to the latest lensWindow changes?
>> I believe that must be handled in higher layers not in the input layer itself.
>>
>>
>> 3. What is the input layer for the Dukepad? I think it's the udev implementation and this does pretty much the same as the current
>> android implementation. I just want to have a "stable" reference to look at ;)
>>
>>
>> 4. Has anyone with a Dukepad the opportunity to test the ListView-Example? For me on Android, it doesn't scroll at all with any touches.
>> With the automatic scrolling (from Richard sources) I get around 30fps on the Samsung Galaxy Tab 10.1.
>>
>>
>>
>> regards
>> Matthias
>>
>
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