3D scene antialiasing

Chien Yang chien.yang at oracle.com
Wed Sep 11 07:18:16 PDT 2013


Hi John,

 > Should it be noticeable? (hopefully yes!)

You should see the difference on shape with sloped edge if you platform 
supports MSAA.

  >Is it just a matter of providing true to the second of the boolean 
parameters in the Scene constructor?

Yes this is correct, however this API is still evolving and it will 
likely be difference once it is finalized.

Please file a JIRA if it fails to work as you expected. We will need 
information of your system configuration (output from -Dprism.verbose), 
an attached screenshot and a test program.

Thanks,
- Chien

  On 9/10/2013 1:03 PM, John C. Turnbull wrote:
> Hi Kevin,
>
> I am using b106 on Windows but I see no difference between turning scene
> antialiasing on or off whatsoever.
>
> Should it be noticeable? (hopefully yes!)
>
> Is it just a matter of providing true to the second of the boolean
> parameters in the Scene constructor?
>
> Thanks,
>
> -jct
>
> -----Original Message-----
> From: Kevin Rushforth [mailto:kevin.rushforth at oracle.com]
> Sent: Tuesday, 10 September 2013 23:01
> To: John C. Turnbull
> Cc: openjfx-dev at openjdk.java.net
> Subject: Re: 3D scene antialiasing
>
> Yes, it should be working for both D3D (as of b105) and OpenGL (earlier than
> that).
>
> -- Kevin
>
>
> John C. Turnbull wrote:
>> Could someone please let me know if support for 3D scene antialiasing
>> is supposed to be working in JDK8 b106?
>>
>>   
>>
>> If not, when is this feature expected to be implemented?
>>
>>   
>>
>> Thanks,
>>
>>   
>>
>> -jct
>>
>>    



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