Expected frame rates for a full-screen blur
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Sat Apr 5 15:22:41 UTC 2014
Hi, Mike.
On 4/1/14 9:49 PM, Mike Hearn wrote:
> Swing on Retina Macs is pretty much unusable,it's like looking through thick plastic.
What version of jdk and Swing did you use? Can you check it on the
latest jdk8?
Thanks.
>
>
> On Tue, Apr 1, 2014 at 7:26 PM, Jeff Martin <jeff at reportmill.com> wrote:
>
>> If it's a MacBook Pro Retina, you might try it with and without retina
>> level resolution. I haven't tested JavaFX 8 with retina, but JFX 7 had
>> serious problems that would go away when I changed the display to
>> non-retina.
>>
>> jeff
>>
>>
>> On Apr 1, 2014, at 11:41 AM, Mike Hearn <mike at plan99.net> wrote:
>>
>>> Actually, playing some more, it seems like the poor frame rates I'm
>> seeing
>>> are not blur related, but rather affect any animation (i.e. all
>> rendering)
>>> when my main window is maximized. Shrinking the window so it's smaller
>>> results in smooth animations of any kind. This seems to be true no matter
>>> how I try and simplify my scene (e.g. turning off a tiled background
>> image).
>>> I grabbed Ensemble and tried the circle blur demo. It actually made my
>>> entire laptop unusable. The entire OS crawled to a halt and fps was maybe
>>> 0.3 for everything, not just the Java app. Going back to the main menu
>> made
>>> things snappy again.
>>>
>>> This is a bit disconcerting. Does anyone else see such appalling
>>> performance impact from the blurred circles demo on their Mac? Is this a
>>> driver issue, perhaps? Are there any platforms where this demo hits a
>> good
>>> fps?
>>>
>>>
>>>
>>> On Tue, Apr 1, 2014 at 6:10 PM, Mike Hearn <mike at plan99.net> wrote:
>>>
>>>> Hi there,
>>>>
>>>> On a MacBook Pro with OS X 10.9.2, does anyone have any estimates for
>>>> anticipated frame rates of a full-screen animated blur? I noticed that
>> when
>>>> my window is not maximized, the blur is smooth and high frame-rate. When
>>>> maximized the blur is somewhat choppy. Unfortunately I have no clue how
>>>> much work is really involved in GPU blurring and whether I'm being
>>>> unreasonable to expect that many pixels to be blurred per second (this
>> is
>>>> on a retina display).
>>>>
>>>> Can anyone let me know if it's worth me trying to optimise this or
>> whether
>>>> hardware limitations will mean that realistically I am expecting too
>> much.
>>>> thanks!
>>>>
>>
--
Best regards, Sergey.
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