JavaFX 2 + with LWJGL ( OpenGL )

Exo Verse toraktu at gmail.com
Mon Apr 7 16:45:47 UTC 2014


@ Steve
Which approach are you referring too ? The lwjglfx solution or this
transparency background solution ?

The lwjglfx I am assuming here since its drawing out to an image and back
in again. But if your speaking about my transparency issue I solved, I
didn't realize it was sending out to an image and back again. Could you
please elaborate as to which solution your speaking about ?

Torak


On Mon, Apr 7, 2014 at 12:33 PM, Stephen F Northover <
steve.x.northover at oracle.com> wrote:

> This solution is cool, but it draws to an image, sucks out the bits and
> then converts that to an FX image.  This is a good approach because it uses
> API and does not rely on any internals of FX. Hopefully it is fast enough
> for you.
>
> Steve
>
>
> On 2014-04-06 12:41 PM, Exo Verse wrote:
>
>> Yea the OpenGL comes with your graphics drivers for your video card. So
>> your correct that it doesn't ship with JavaFX. What I have been going on
>> about is trying to find a way to use JavaFX with LWJGL. In case you are
>> unaware, LWJGL just means "Light Weight Java OpenGL" and its a wrapper for
>> the OpenGL API. It's an alternative to JOGL.
>>
>> On another note, as I did a search, Thanks to Tom showing me that link I
>> examined that code and I found something of interest in the JOGL code
>> interface..  well it lead me to a google search, and viola..  LWJGL with
>> JavaFX. :)
>>
>> LINK :
>> https://github.com/Spasi/LWJGL-FX
>>
>> So just wanted to post the link here and say thanks for all of your help.
>> :)
>>
>> Cheers,
>> Torak
>>
>>
>> On Sun, Apr 6, 2014 at 12:35 PM, Tom Schindl <tom.schindl at bestsolution.at
>> >wrote:
>>
>>  JavaFX does not ship OpenGL binaries on windows you have to build it your
>>> own.
>>>
>>> Please note:
>>> a) if there are people who manage to write a prism pipeline on jogl why
>>> should you not be able to do the same with lwjgl?
>>> b) the talk i mentionned from felipe and steve show how to get access to
>>> the native OpenGL context and there from you can use any API you like
>>> can't
>>> remember which one they used
>>>
>>> Tom
>>>
>>> Von meinem iPhone gesendet
>>>
>>>  Am 06.04.2014 um 18:18 schrieb Exo Verse <toraktu at gmail.com>:
>>>>
>>>> Thanks, but as I mentioned in my original post, I don't like JOGL. It
>>>> doesn't work with my setup. I use LWJGL because its only about the
>>>> OpenGL
>>>> and not other libraries, and its an easy API wrapper to use. There are
>>>>
>>> many
>>>
>>>> many reason I hate JOGL.. but this thread is not about hating on JOGL,
>>>>
>>> its
>>>
>>>> about finding a way to use LWJGL with JavaFX2+.
>>>>
>>>> Also, Win32 API calls can use both DirectX and OpenGL APIs. And it
>>>>
>>> doesn't
>>>
>>>> matter what Windows OS you're using. I have tested this out from Windows
>>>>
>>> XP
>>>
>>>> all the way to Windows 7 - 32/64 Bit with no problem.
>>>>
>>>> Cheers
>>>> Torak
>>>>
>>>>
>>>> On Sun, Apr 6, 2014 at 11:52 AM, Tom Schindl <
>>>>
>>> tom.schindl at bestsolution.at>wrote:
>>>
>>>> There is a talk from Felipe and Steve at J1 last year how to embed
>>>>>
>>>> OpenGL
>>>
>>>> into FX using *internal* API!
>>>>>
>>>>> Search for it on parleys - this does not help you on Win32 which uses
>>>>> directx instead of javafx. BTW there are people doing a JOGL pipeline
>>>>> https://bitbucket.org/dejayberlin/joglfxpipeline/src!
>>>>>
>>>>> Tom
>>>>> Von meinem iPhone gesendet
>>>>>
>>>>>  Am 06.04.2014 um 17:25 schrieb Exo Verse <toraktu at gmail.com>:
>>>>>>
>>>>>> Yea its a shame that using JavaFX as an option along with OpenGL
>>>>>> wasn't
>>>>>> even thought of to begin with. I don't understand why they limit you
>>>>>>
>>>>> like
>>>
>>>> they do. Them trying to recreate the wheel and make their own version
>>>>>>
>>>>> of
>>>
>>>> a
>>>>>
>>>>>> 3D interface is just plain stupid if it can't run low level. I can see
>>>>>>
>>>>> 2D
>>>
>>>> games and applications with a LOT of usage for JavaFX and its 2D
>>>>>>
>>>>> graphics
>>>
>>>> API. But True 3D needs low level other wise its a waste of time.
>>>>>>
>>>>>> Well, thanks for the replies. Guess I'll have to stick with using
>>>>>> other
>>>>>> sources for my GUI. It's just that I like JavaFX version of its GUI
>>>>>>
>>>>> because
>>>>>
>>>>>> it is so simple to use. But not worth it if you can't use it for the
>>>>>>
>>>>> reason
>>>>>
>>>>>> that we the people need it for. Like in my case, game dev.
>>>>>>
>>>>>> Cheers.
>>>>>> Torak
>>>>>>
>>>>>>
>>>>>> On Sun, Apr 6, 2014 at 10:48 AM, Philipp Dörfler <
>>>>>> phdoerfler at gmail.com
>>>>>> wrote:
>>>>>>
>>>>>>  It is not possible to combine JavaFX and OpenGL as it is right now.
>>>>>>>
>>>>>> This
>>>
>>>> was discussed on this mailing list some time before as a _possible_
>>>>>>>
>>>>>> future
>>>>>
>>>>>> addition, but I'd be very surprised if Oracle actually chose to
>>>>>>>
>>>>>> implement
>>>>>
>>>>>> this.
>>>>>>>
>>>>>>> Starting with JavaFX 8 there is indeed some kind of "3D support" but
>>>>>>>
>>>>>> the
>>>
>>>> 3D API allows only for the most basic operations. It is still
>>>>>>>
>>>>>> completely
>>>
>>>> scene graph based and you have to live with all restrictions that
>>>>>>>
>>>>>> JavaFX
>>>
>>>> imposes on you. Not wanting to say that the 3D API is completely
>>>>>>>
>>>>>> useless,
>>>>>
>>>>>> but I'm afraid that even WPF is more flexible when it comes to 3D than
>>>>>>> JavaFX is. For example: As far as I know you can not even change the
>>>>>>> shading model from GL_SMOOTH to GL_FLAT. You could work around that
>>>>>>> by
>>>>>>> setting the normals yourself though (Same for WPF). Also render
>>>>>>>
>>>>>> quality
>>>
>>>> is
>>>>>
>>>>>> bad when you render an instance of Text in 3D and scale it down for
>>>>>>> example. At least it was when I tried that last time (few months
>>>>>>> ago).
>>>>>>>
>>>>>>> Again, not to say that one can't work with JavaFX's 3D API, but it's
>>>>>>>
>>>>>> not
>>>
>>>> raw OpenGL either. As far as I know the JavaFX team wants to be able
>>>>>>>
>>>>>> to
>>>
>>>> let
>>>>>
>>>>>> the user use his own OpenGL context and let JavaFX render on top of
>>>>>>>
>>>>>> that or
>>>>>
>>>>>> add the possibility to ask JavaFX for the underlying context and mess
>>>>>>>
>>>>>> with
>>>>>
>>>>>> that but this is not even officially planned or included on any
>>>>>>>
>>>>>> roadmap
>>>
>>>> (AFAIK) so we can only keep our fingers crossed for that to happen.
>>>>>>>
>>>>>> Like
>>>
>>>> you I would absolutely LOVE to use JavaFX as a GUI on top of my OpenGL
>>>>>>> games.
>>>>>>>
>>>>>>> Cheers
>>>>>>> Philipp Dörfler
>>>>>>>
>>>>>>>  Am 06.04.2014 um 16:31 schrieb Exo Verse <toraktu at gmail.com>:
>>>>>>>>
>>>>>>>> Can you please explain what True 3D means in terms of Low Level API
>>>>>>>> ?
>>>>>>>> Because with LWJGL I can use Low Level API to talk directly to my
>>>>>>>>
>>>>>>> Video
>>>
>>>> Card. As a game dev, I need every ounce of umph from the card I can
>>>>>>>>
>>>>>>> get,
>>>>>
>>>>>> and using a browser or any other kind of wrapper hasn't proven very
>>>>>>>> efficient. I love LWJGL because of its simplicity. Anything extra I
>>>>>>>>
>>>>>>> need, I
>>>>>>>
>>>>>>>> am allowed to make on my own. Example, my own Game Engine.
>>>>>>>>
>>>>>>>> And that is where I am at. So if your speaking about Nodes, I am
>>>>>>>>
>>>>>>> aware
>>>
>>>> there is a hierarchy to the JavaFX2 when setting up the GUI, but that
>>>>>>>>
>>>>>>> is
>>>>>
>>>>>> the only thing I knew existed. Could you please elaborate what makes
>>>>>>>> JavaFX8 a True 3D Low Level interface API ? Because from the
>>>>>>>>
>>>>>>> presentation,
>>>>>>>
>>>>>>>> you have to go through two layers before you have to get to the
>>>>>>>>
>>>>>>> OpenGL
>>>
>>>> layer. Where as if I can use LWJGL, I can skip a level.
>>>>>>>>
>>>>>>>> If I am misinformed on something, please, explain. Because I am new
>>>>>>>>
>>>>>>> to
>>>
>>>> JavaFX.
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>> Torak
>>>>>>>>
>>>>>>>>
>>>>>>>>  On Sun, Apr 6, 2014 at 10:24 AM, Hervé Girod <
>>>>>>>>> herve.girod at gmail.com
>>>>>>>>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>  With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera,
>>>>>>>>> texturing, etc... However it would still be very interesting to be
>>>>>>>>>
>>>>>>>> able
>>>>>
>>>>>> to
>>>>>>>
>>>>>>>> control the low-level rendering of JavaFX, such as using LWJGL for
>>>>>>>>>
>>>>>>>> example.
>>>>>>>
>>>>>>>> This would allow to render JavaFx content in an external OpenGL
>>>>>>>>>
>>>>>>>> context
>>>>>
>>>>>> for
>>>>>>>
>>>>>>>> example.
>>>>>>>>>
>>>>>>>>> Hervé
>>>>>>>>>
>>>>>>>>> Sent from my iPad
>>>>>>>>>
>>>>>>>>>  On 6 avr. 2014, at 14:42, Exo Verse <toraktu at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>> Hello, I have been working with OpenGL and LWJGL for over 5 years
>>>>>>>>>>
>>>>>>>>> now.
>>>>>
>>>>>> I
>>>>>>>
>>>>>>>> want to switch over to using JavaFX 2, because of its GUI abilities
>>>>>>>>>>
>>>>>>>>> and
>>>>>
>>>>>> still use LWJGL with it. But I can't seem to find a way to do
>>>>>>>>>>
>>>>>>>>> this. I
>>>
>>>> saw a
>>>>>>>>>
>>>>>>>>>> 2 hour video that described the features of JavaFX 2 and it even
>>>>>>>>>>
>>>>>>>>> shown
>>>>>
>>>>>> the
>>>>>>>>>
>>>>>>>>>> layout..  OpenGL was there at the bottom with D3D with Prism above
>>>>>>>>>>
>>>>>>>>> both
>>>>>
>>>>>> of
>>>>>>>>>
>>>>>>>>>> them in the hierarchy. I have searched the web and I can't find
>>>>>>>>>>
>>>>>>>>> prism,
>>>>>
>>>>>> I
>>>>>>>
>>>>>>>> can't find info on how to talk to opengl and I can't find any
>>>>>>>>>>
>>>>>>>>> tutorials
>>>>>
>>>>>> anywhere. So I am posting here to see what I can find. I do NOT
>>>>>>>>>>
>>>>>>>>> like
>>>
>>>> JOGL.
>>>>>>>>>
>>>>>>>>>> I prefer LWJGL. So far, the only thing related to 3D with regards
>>>>>>>>>>
>>>>>>>>> to
>>>
>>>> JavaFX
>>>>>>>>>
>>>>>>>>>> is the very resource intensive Canvas3D, which I can't stand. Any
>>>>>>>>>>
>>>>>>>>> ideas ?
>>>>>>>
>>>>>>>> Is it not implemented yet and its on its way ? I'm trying to find
>>>>>>>>>>
>>>>>>>>> any
>>>
>>>> info
>>>>>>>>>
>>>>>>>>>> I can about this. If there is nothing for LWJGL, then I can't use
>>>>>>>>>>
>>>>>>>>> JavaFX.
>>>>>>>
>>>>>>>> Thanks.
>>>>>>>>>>
>>>>>>>>>> Torak
>>>>>>>>>>
>>>>>>>>>
>


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