Why can Scene's only be constructed on the UI thread?

Richard Bair richard.bair at oracle.com
Mon Apr 28 17:05:36 UTC 2014


Hi,

Actually I don’t know of any reason why Window and Scene cannot be created and initialized on any thread. Each of these has a peer, and the *peer* we can’t update except on the right thread (or with care, these are OS specific restrictions or issues). But I don’t see any reason why the Java side cannot be initialized on any background thread. And in fact, that was always my intent for exactly these reasons, having experienced all this pain in Swing before firsthand.

Its just work that needs to be done, contributions welcome :-)

Richard

On Apr 26, 2014, at 12:48 PM, Tony Anecito <adanecito at yahoo.com> wrote:

> Hi Tom this is also true for Swing and the EDT. I had heard years ago jre 8 was going to address this via 2 drawing threads and modularity but jigsaw was delayed and not sure what happened to the 2 drawing thread idea. I really wish we could instantiate windows in memory and when needed draw them. The user experience and perception of java would be so much better for the client side. If someone on the java client side knows how to do this I would love to try it to verify it.
>  
> Best Regards,
> Tony Anecito
> On Saturday, April 26, 2014 11:39 AM, Mike Hearn <mike at plan99.net> wrote:
> 
>> 
>> At e(fx)clipse we have an FXML to Java translator who removes all the
>> reflection overhead from FXML. It does not yet support all FXML features
>> but we are steadily improving it and with test cases we are able to fix
>> problems quite fast. Maybe this is an option for you?
>> 
> 
> That would be very interesting to try, yes please! Where can I find it? My
> project is Java 8 based so that's no problem.



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