ANGLE - Translating OpenGL ES 2 code to DirectX?
Joseph Andresen
joseph.andresen at oracle.com
Mon Jul 21 17:09:34 UTC 2014
I also forgot,
The argument could be made that if we did indeed use angle, we could
ditch our directx 9 pipeline altogether and just use "one" hardware
pipeline. We would really have to evaluate this though, and I am not
sure the work would be worth the benefit (if there even is any).
On 7/21/2014 10:04 AM, Joseph Andresen wrote:
> Hi Tobias,
>
> I took an extensive look into exactly what angle provides in terms of
> a feature set, and at the time, found that it wouldn't really get us
> anything. Technical challenges aside, being able to run the GL pipe on
> windows is not limited by prism, in fact in the past me and other
> engineers have used windows es2 to vet out platform specific bugs. I
> think we just don't ship with that support.
>
> I do think one interesting thing to set up would be to use it to
> validate our shaders (if all the legal stuff worked out and we were
> actually able to use it).
>
> -Joe
>
>
>
>
> On 7/21/2014 4:17 AM, Tobias Bley wrote:
>> Hi,
>>
>> does anybody knows the AngleProject?
>> (https://code.google.com/p/angleproject/)
>>
>> It’s used by Chrome and Firefox for WebGL to translate OpenGL ES2
>> code to DirectX on Windows….
>>
>> Maybe it can be used to use the JavaFX OpenGL ES2 pipeline on Windows
>> too?
>>
>> Best regards,
>> Tobi
>>
>>
>>
>
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