Accelerators - odd behavior
Stephen F Northover
steve.x.northover at oracle.com
Fri Sep 26 17:35:38 UTC 2014
Two on Windows, one on Mac. See
https://javafx-jira.kenai.com/browse/RT-38830
Steve
On 2014-09-26, 1:25 PM, Stephen F Northover wrote:
> This is on Mac. Will try Windows.
>
> Steve
>
> On 2014-09-26, 1:24 PM, Kevin Rushforth wrote:
>> Is this on a Mac or on Windows? I just ran your test case and I get
>> two runnables, which is what I would expect.
>>
>> -- Kevin
>>
>>
>> Stephen F Northover wrote:
>>> I am only seeing the runnable fired once in FX 8u40.
>>>
>>> Steve
>>>
>>> Steps:
>>>
>>> 1) Run TestKeyCombination
>>> 2) Press Control+-
>>>
>>> Here is the test code:
>>>
>>> import javafx.application.Application;
>>> import javafx.scene.Group;
>>> import javafx.scene.Scene;
>>> import javafx.scene.control.Button;
>>> import javafx.scene.input.KeyCharacterCombination;
>>> import javafx.scene.input.KeyCode;
>>> import javafx.scene.input.KeyCodeCombination;
>>> import javafx.scene.input.KeyCombination;
>>> import javafx.stage.Stage;
>>>
>>> public class TestKeyCombination extends Application {
>>> public static void main(String[] args) {
>>> Application.launch(args);
>>> }
>>>
>>> @Override public void start(Stage stage) {
>>> stage.setTitle("Test KeyCombination");
>>> Scene scene = new Scene(new Group(), 600, 450);
>>> Button button1 = new Button();
>>> button1.setText("Click Me");
>>> stage.setScene(scene);
>>> stage.show();
>>>
>>> KeyCombination cmdMinus = new
>>> KeyCodeCombination(KeyCode.MINUS, KeyCombination.CONTROL_DOWN);
>>> KeyCombination cmdMinusFromCharacter = new
>>> KeyCharacterCombination("-", KeyCombination.CONTROL_DOWN);
>>> Runnable runnable = () -> System.out.println("HI");
>>> scene.getAccelerators().put(cmdMinus, runnable);
>>> scene.getAccelerators().put(cmdMinusFromCharacter, runnable);
>>> }
>>> }
>>>
>>>
>>> On 2014-09-26, 1:01 PM, Scott Palmer wrote:
>>>> KeyCombination cmdMinus = new Key*Code*Combination(KeyCode.MINUS,
>>>> KeyCombination.CONTROL_DOWN);
>>>> KeyCombination cmdMinusFromCharacter = new
>>>> Key*Character*Combination("-",
>>>> KeyCombination.CONTROL_DOWN);
>>>>
>>>> Using the above like this:
>>>> scene.getAccelerators().put(cmdMinus, runnable);
>>>> scene.getAccelerators().put(cmdMinusFromCharacter, runnable);
>>>>
>>>> Will result in the runnable being fired twice from the same keypress.
>>>>
>>>> I propose changing the accelerator processing logic so that only one
>>>> runnable gets called as the intention appears to be that a
>>>> KeyCombination
>>>> can only have one runnable associated with it, but the logic in Map
>>>> doesn't
>>>> see the above two KeyCombinations as the same key in the Map.
>>>>
>>>> Note: With the second combination above I really wanted something that
>>>> worked for both MINUS and SUBTRACT simultaneously - since they both
>>>> type
>>>> the same Character and only one accelerator can be set on a MenuItem.
>>>>
>>>> Scott
>>>
>
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