Blur effect on live scene?

Tobias Bley tobi at ultramixer.com
Mon Aug 10 11:29:28 UTC 2015


Hi Michael,

thanks for your demo. Yes, that would be a solution, but I do not want this cpu / gpu consuming capture approach.  In OpenGL it would be very simple to simulate this milke glass effect: simply create a transparent texture and use a shader in the GPU to blur the underlying content - no cpu usage needed.

So my question is: In JavaFX I can apply a blur effect to a pane - that’s fine. But can I use the blur effect on a pane too to blur the underlying content?

Best regards,
Tobi


> Am 10.08.2015 um 13:17 schrieb Michael Hoffer <info at michaelhoffer.de>:
> 
> Hi Tobias,
> 
> a while ago I did some experiments in that direction: http://mihosoft.eu/?p=1025 <http://mihosoft.eu/?p=1025> Does that help?
> 
> Regards,
> Michael
> 
> 2015-08-10 13:04 GMT+02:00 Tobias Bley <tobi at ultramixer.com <mailto:tobi at ultramixer.com>>:
> Hi,
> 
> is it possible to set a blur effect on the complete scene or maybe a part of it? I would like to place a pane over another pane (via StackPane) which blurs the underlaying pane… like a „milk glass effect“…
> 
> Any ideas?
> 
> Best regards,
> Tobi
> 
> 
> 
> 
> -- 
> Dipl.-Math. Michael Hoffer
> 
> Twitter: @mihosoft
> Webpage: www.mihosoft.eu <http://www.mihosoft.eu/>
> 
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