Windows support for HiDPI displays, call for feedback and testing
Dr. Michael Paus
mp at jugs.org
Fri Jun 5 10:03:41 UTC 2015
I cannot provide any Windows specific feedback on HiDPI displays because
I don't own one but I am working on a MacBook Pro with Retina display
and thus would like to ask a few questions in this context.
How are other platforms (Mac, Linux) affected by the changes you made
for the Windows support? (On my Mac I noticed a severe performance drop
when using 8u60 which may possibly be related to these changes.)
Are any of the special system properties you mentioned also usable on
other platforms?
Is there any way now to find out what the current pixel scale factor is?
Without that knowledge it is impossible to do proper graphics on any
HiDPI screen. (E.g., you can't position graphic elements correctly in
order to get crisp lines or you can't get a crisp snapshot of a node if
you don't take special actions based on the pixel scale.)
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