HiDPI in monocle

Johan Vos johan at lodgon.com
Tue Jun 16 13:55:42 UTC 2015


Update:
I have HiDPI working on Android-Monocle again, mainly by passing the
physical width/height to the Screen constructor. (e.g. 1920, 1080). I had
to remove some preprocessing on event detection in the Android layer, as
this is now done in a generic way -- I'm always happy to remove some of my
Android-specific code!

The issue I still have though is that Screen.getPrimary().getVisualBounds()
now returns the physical coordinates (1920, 1080) instead of the logical
ones.
Looking at the implementation of Screen.getVisualBounds, it seems to me
this always returns the width/height from the com.sun.glass.ui.Screen. So
in this case, I assume the width/height that need to be passed to the
com.sun.glass.ui.Screen constructor are *not* the physical ones, but the
logical ones? But if I do that, I get the issue described in my previous
mail.

Any help with sample dimensions on other platforms are very much
appreciated.

Thanks,

- Johan




2015-06-16 13:13 GMT+02:00 Johan Vos <johan at lodgon.com>:

> In MonocleApplication, a Screen is created. It used to be call the
> constructor with the last argument (float scale) set to 1.0f, but I changed
> that to NativeScreen.getScale() which has this javadoc:
>     /**
>      * Return the scale factor between the physical pixels and the logical
> pixels
>      * e.g. hdpi = 1.5, xhdpi = 2.0
>      */
>
> With the new Screen constructor, it seems to me both the UIScale and the
> RenderScale need to be set to the NativeScreen.getScale(). If I do that on
> my Nexus 5 where getScale() returns 3, however, only 1/3 of the screen is
> used. It seems presentableState.width is set to 1/3 of the logical width
> which is 1/3 of the physical width. I have 1080 physical pixels, 360
> logical pixels, but presentableState.width is only 120.
>
> Looking at the diff in RT-27960, there are probably changes required in
> MonocleApplication and MonocleWindow as well?
>
> - Johan
>
>
> 2015-06-15 22:29 GMT+02:00 Jim Graham <james.graham at oracle.com>:
>
>> Screen.getPlatformScale() is the scaling from "FX pixels" to the pixels
>> that the platform uses for events and window coordinates.
>> Screen.getRenderScale() is the recommended scale for rendering - typically
>> "ceil(platformScale)".
>>
>> There is also Window.getOutputScale() which defaults to
>> getPlatformScale().  When rendering a scene we render at the render scale
>> and then blit it to the size indicated by the output scale.  When
>> "renderscale = ceil(platformScale)", as it does on Windows, we may be
>> rendering at 200% for a window that is at 150% on the screen, so the
>> rendering happens at an integer pixel scale and then we get the size on the
>> screen appropriate for what the Windows UI guidelines suggest.
>>
>>                         ...jim
>>
>>
>> On 6/15/15 9:37 AM, Johan Vos wrote:
>>
>>> Hi,
>>>
>>> With the changes introduced in the fix for RT-27960 (
>>> https://bugs.openjdk.java.net/browse/JDK-8098184), the hidpi support on
>>> Android is broken.
>>>
>>> As part of the changes in
>>> http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/670ed25ed138, we
>>> introduced a getScale method on NativeScreen, and the result of this
>>> method
>>> was used in the constructor of Screen (See MonocleApplication.java). As
>>> an
>>> example, on a Nexus 5 the getScale() would return 3.0, as the device has
>>> 1920x1080 physical pixels but we use a Scene with dimensions 640x360.
>>>
>>> I'm not sure how to map this getScale() to the new getPlatformScale() and
>>> getRenderScale() though?
>>>
>>> - Johan
>>>
>>>
>


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