Bug: SceneAntialiasing.BALANCED flips the scene on Mac
José Pereda
jose.pereda at gluonhq.com
Mon Sep 14 20:10:38 UTC 2015
Hi Chien
I'm not allow to do it, so I was going to ask... Please go ahead.
Thank you,
Jose
On Mon, Sep 14, 2015 at 9:58 PM, Chien Yang <chien.yang at oracle.com> wrote:
> Hi Jose,
>
> Thanks for the heads-up! I'm able to reproduce the bug on my Macbook Pro
> (retina display). I will file a JIRA on this if you haven't done it yet.
>
> Thanks,
> - Chien
>
>
> On 9/12/15, 7:34 AM, Kevin Rushforth wrote:
>
>> > I haven't found any report of this at http://bugs.openjdk.java.net.
>>
>> Then may I suggest that you please file one? Please also include your
>> graphics chipset in the bug report in case that is relevant.
>>
>> Thanks.
>>
>> -- Kevin
>>
>>
>> José Pereda wrote:
>>
>>> Hi all
>>>
>>> Based on this question at StackOverflow:
>>>
>>>
>>> http://stackoverflow.com/questions/32525086/javafx-rendering-issue-on-osx-after-java-upgrade
>>>
>>> Running the test from the original question on my MacBook Pro Retina, OS
>>> X
>>> Yosemite, with JDK 8u60 and the default prism es2, the scene was flipped
>>> vertically, but the mouse events were at the expected top position.
>>>
>>> I was able to narrow down the issue with this simple test case:
>>>
>>> public void start(Stage primaryStage) {
>>> Scene scene = new Scene(new StackPane(new
>>> Label("Antialising\nBalanced")),
>>> 300, 300, true, SceneAntialiasing.BALANCED);
>>> primaryStage.setScene(scene);
>>> primaryStage.show();
>>> }
>>>
>>> Changing BALANCED to DISABLED solved the issue.
>>>
>>> I haven't found any report of this at http://bugs.openjdk.java.net.
>>>
>>> Thanks,
>>> Jose
>>>
>>
--
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