Bug: SceneAntialiasing.BALANCED flips the scene on Mac
Kevin Rushforth
kevin.rushforth at oracle.com
Mon Sep 14 20:19:22 UTC 2015
Jose,
Since Chien can easily reproduce it, he can file the bug for this one.
If you do need to report a bug in the future, you do so here:
http://bugs.java.com/
Thanks.
-- Kevin
José Pereda wrote:
> Hi Chien
>
> I'm not allow to do it, so I was going to ask... Please go ahead.
>
> Thank you,
> Jose
>
> On Mon, Sep 14, 2015 at 9:58 PM, Chien Yang <chien.yang at oracle.com
> <mailto:chien.yang at oracle.com>> wrote:
>
> Hi Jose,
>
> Thanks for the heads-up! I'm able to reproduce the bug on my
> Macbook Pro (retina display). I will file a JIRA on this if you
> haven't done it yet.
>
> Thanks,
> - Chien
>
>
> On 9/12/15, 7:34 AM, Kevin Rushforth wrote:
>
> > I haven't found any report of this at
> http://bugs.openjdk.java.net.
>
> Then may I suggest that you please file one? Please also
> include your graphics chipset in the bug report in case that
> is relevant.
>
> Thanks.
>
> -- Kevin
>
>
> José Pereda wrote:
>
> Hi all
>
> Based on this question at StackOverflow:
>
> http://stackoverflow.com/questions/32525086/javafx-rendering-issue-on-osx-after-java-upgrade
>
>
> Running the test from the original question on my MacBook
> Pro Retina, OS X
> Yosemite, with JDK 8u60 and the default prism es2, the
> scene was flipped
> vertically, but the mouse events were at the expected top
> position.
>
> I was able to narrow down the issue with this simple test
> case:
>
> public void start(Stage primaryStage) {
> Scene scene = new Scene(new StackPane(new
> Label("Antialising\nBalanced")),
> 300, 300, true, SceneAntialiasing.BALANCED);
> primaryStage.setScene(scene);
> primaryStage.show();
> }
>
> Changing BALANCED to DISABLED solved the issue.
>
> I haven't found any report of this at
> http://bugs.openjdk.java.net.
>
> Thanks,
> Jose
>
>
>
>
> --
>
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