Playing a sound at regular intervals
David DeHaven
david.dehaven at oracle.com
Wed Aug 24 14:34:41 UTC 2016
I see no reason for that, I'll clean it up and make it public.
-DrD-
> FYI... This issue is not visible to me https://bugs.openjdk.java.net/browse/JDK-8090414
>
>
> Scott
>
>> On Aug 23, 2016, at 10:15 AM, David DeHaven <david.dehaven at oracle.com> wrote:
>>
>>
>>> We're trying to play a notification sound at a regular interval (every 500ms) in a loop.
>>>
>>> It should sound like "bing.bing.bing." and not like "bing......bing..bing...bing" if you know what I mean ;)
>>>
>>> From the JavaDoc we were guessing that an efficient way to do this would be to set cycle count to indefinite on the audio clip / on the media player and call play() once.
>>>
>>> Observations:
>>> - Cycle count doesn't work for mp3 files. No problem, just use WAV.
>>> - The playback does not happen at regular intervals. -> not usable in this scenario
>>>
>>> Our solution so far has been to have a scheduled executor which calls audioclip.play() every 500 ms. This creates a new thread every time (see stack trace below) and we don't like this approach.
>>
>> For the moment this is a better solution, until we can get a few internal things fixed in AudioClip.
>>
>> In the current implementation there will always be at least one new thread created.
>>
>>
>> There are bugs filed on this already, specifically:
>> https://bugs.openjdk.java.net/browse/JDK-8090414
>> https://bugs.openjdk.java.net/browse/JDK-8087423
>>
>> And possibly related:
>> https://bugs.openjdk.java.net/browse/JDK-8088375
>>
>> -DrD-
>>
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