AnimationTimer and actual frame rate
    Michael Paus 
    mp at jugs.org
       
    Thu Dec 22 16:28:57 UTC 2016
    
    
  
Hi all,
for quite a while now I am observing a strange behavior when running some
JavaFX graphics tests. The scenario is very simple. I am running some 
animation
which puts some load onto the graphics engine and I am trying to measure the
frame rate via an instance of an AnimationTimer. When I increase the 
load high
enough I reach a point where the indicated frame rate is just 60FPS or 
even a bit
lower but the observed frame rate on screen has already dropped to something
like 1-2 FPS. So what I observe is that the AnimationTimer is running 
much faster
than the updates of the graphics. How can that be? Does anybody have an 
explanation
under which circumstances this can happen? Or is this behavior a bug 
which I should report?
Just some puzzle for the boring Christmas holidays :-)
Merry Christmas to all of you
Michael
PS: My system is a MacBook Pro with NVidia graphic card.
    
    
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