Internal error: Error loading stock shader FillRoundRect_LinearGradient,_PAD on Vivante ARM
Maurice
info at cuhka.com
Sat Feb 27 18:10:44 UTC 2016
I'm running into the following exception when I start a simple JavaFX
test program on my ARM based board:
Shader compile log: (21:0) : error : In declarations of global variables
with no
storage qualifier or with a const qualifier, any initializer must be a
constant
expression
(103:0) : error : undefined identifier: 'pixcoord'
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at
sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.
java:62)
at
sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces
sorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at
com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFac
tory.java:312)
at
com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderCont
ext.java:256)
at
com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCon
text.java:477)
at
com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCon
text.java:374)
at
com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(Ba
seShaderGraphics.java:842)
at
com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(Bas
eShaderGraphics.java:601)
at
com.sun.prism.impl.ps.BaseShaderGraphics.fillRoundRect(BaseShaderGrap
hics.java:1557)
at
com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(N
GRegion.java:1119)
at
com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.j
ava:830)
at
com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:751)
at
com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:572)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at
com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:477)
at
com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
at
com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.jav
a:91)
at
java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:51
1)
at
java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.
java:1142)
at
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor
.java:617)
at
com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quantu
mRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.RuntimeException: Error creating fragment shader
at
com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:141)
at
com.sun.prism.es2.ES2Shader.createFromSource(ES2Shader.java:173)
at
com.sun.prism.es2.ES2ResourceFactory.createShader(ES2ResourceFactory.
java:224)
at
com.sun.prism.shader.FillRoundRect_LinearGradient_PAD_Loader.loadShad
er(FillRoundRect_LinearGradient_PAD_Loader.java:53)
... 30 more
java.lang.InternalError: Error loading stock shader
FillRoundRect_LinearGradient
_PAD
at
com.sun.prism.es2.ES2ResourceFactory.createStockShader(ES2ResourceFac
tory.java:315)
at
com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderCont
ext.java:256)
at
com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCon
text.java:477)
at
com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCon
text.java:374)
at
com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(Ba
seShaderGraphics.java:842)
at
com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(Bas
eShaderGraphics.java:601)
at
com.sun.prism.impl.ps.BaseShaderGraphics.fillRoundRect(BaseShaderGrap
hics.java:1557)
at
com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(N
GRegion.java:1119)
at
com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.j
ava:830)
at
com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:751)
at
com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:572)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2053)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at
com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:477)
at
com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:330)
at
com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.jav
a:91)
at
java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:51
1)
at
java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.
java:1142)
at
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor
.java:617)
at
com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quantu
mRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
Maurice.
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