JavaFX graphics performance
Michael Paus
mp at jugs.org
Thu Apr 13 12:28:11 UTC 2017
Hi,
I have done that already here
"Severe performance drop for scene graph path rendering."
https://bugs.openjdk.java.net/browse/JDK-8178521
and another one for which I do not have the link yet.
"Excessive memory consumption in TriangleMesh/MeshView"
Internal review ID : 9048570
Michael
Am 10.04.17 um 22:08 schrieb Kevin Rushforth:
> We are planning some performance improvements in JDK 10, mostly in the
> areas of CSS and layout. If you have specific concerns in other areas
> we could look into them. Having a specific test case that shows a
> performance problem would be a good start.
>
> -- Kevin
>
>
> Michael Paus wrote:
>> Hi,
>>
>> more and more people ask me why I am still doing GUI development in
>> JavaFX instead
>> of following the mainstream and use some web technology. One of the
>> arguments
>> I could use in the past was performance but nowadays this does not
>> seem to be such
>> a valid argument anymore. Web technologies are catching up quickly
>> and JavaFX currently
>> has not much to offer here. Actually the general drawing performance
>> is very bad compared
>> to what is in principle possible with a modern GPU. I even tried to
>> use a TriangleMesh
>> to better exploit the graphics hardware but this approach is also
>> limited by the fact that
>> a TrinangleMesh has an excessive memory usage (about 60 times its
>> nominal memory
>> consumption). I would therefore like to ask whether there are already
>> any plans for Java 10
>> to improve this situation?
>>
>> Michael
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