Error on build

Kevin Rushforth kevin.rushforth at oracle.com
Tue Oct 3 13:43:53 UTC 2017


The Wiki is out of date. VS 2017 Professional is now required to build 
OpenJFX. A fix was just pushed [1] to allow a different build of VS 2017 
than the hard-coded one.

Also, I am still able to build with VS 2010 and VS 2013, which should 
work as long as you don't build media or webkit (they aren't built by 
default).

-- Kevin

[1] https://bugs.openjdk.java.net/browse/JDK-8187366



Chris Newland wrote:
> Hi,
>
> I'm also trying to build OpenJFX on Windows 10 so I can add a Windows
> build to my community OpenJFX build server at https://chriswhocodes.com
> and am hitting the same problems as you.
>
> Setting WINSDK_DIR on the command line using 'set' or 'export' doesn't
> work and neither does setting via the Windows environment manager UI.
>
> Hardcoding got me past this one:
>
> def WINDOWS_SDK_DIR="..." above the check.
>
> Next error I'm hitting is NativeCompileTask.compile()
>
> This is with Windows 10, VS10 Express, WinSDK 7.1, and DirectX June 2010.
>
> buildSrc/win.gradle has hardcoded paths to VS2017 Professional so I'm
> guessing the devs who wrote this build script have got it working on a
> more modern build environment than the one described in the docs.
>
> Will post here if I can get it to build.
>
> Cheers,
>
> Chris
>
> On Tue, October 3, 2017 02:14, javafx at use.startmail.com wrote:
>   
>> Hi again !
>>
>>
>> Well I was able to track down the source of the error I am receiving
>> from the gradle build. Unfortunately, the error persists, which is a bit of
>> a mystery. Maybe a gradle maven can enlighten me here.
>>
>> For some reason, this line on line 90-91 of win.gradle is throwing the
>> exception, although I can prove it ought not to:  
>> if (WINDOWS_SDK_DIR == null || WINDOWS_SDK_DIR == "") { throw new
>> GradleException("FAIL: WINSDK_DIR not defined");
>> I cannot get past this, the exception is triggered, and yet the
>> assignment of a value to property WINDOWS_SDK_DIR is quite clear here (line
>> of 69 win.gradle): defineProperty("WINDOWS_SDK_DIR", properties,
>> System.getenv().get("WINSDK_DIR"))
>> and that system variable is, in fact, set as proved by (my) running this
>> simple program I wrote (which exists in the same directory as win.gradle
>> to exclude any conceivable path issues) and getting the proper
>> outputpublic class WinSDK { public WinSDK() { }
>> public static void main(String[] args) { String sdk =
>> (String)System.getenv().get("WINSDK_DIR");
>> System.out.println("sdk = " + sdk);
>> }
>> }
>> Output as expected- the proper path to Microsoft SDK and anyways
>> certainly not the empty string or null.
>>
>>
>>
>> Sorry to ask such a basic question but is anyone on this list actually
>> able to clone then compile OpenFX from source using the procedure outlined
>> on the below mentioned page using any of the gradle scripts, (in my
>> instance gradle.win) ?
>>
>> Seems like first -step level stuff that is done regularly by everyone
>> on the list interested in improving or exploring OpenFX but maybe I am
>> wrong about this? 
>>
>> Many thanks in advance. 
>>
>>
>>
>>
>>
>>  
>> On Thursday, September 28, 2017 6:59 PM, javafx at use.startmail.com
>> wrote:
>>  
>>
>>     
>>> Hi All,
>>>
>>>
>>> New member to this group. I am encountering a little trouble  when I
>>> try to build OpenJFX. I am following the instructions here: (using Cygwin
>>> on Win 7):
>>>
>>> https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX
>>>
>>>
>>> When I run gradle after cloning the OpenJFX repository, I get a
>>> "build
>>> failed with exception" . I include the output from the entire run just in
>>> case it's significant:
>>>
>>>
>>>
>>> $ gradle
>>> WARNING: An illegal reflective access operation has occurred
>>> WARNING: Illegal reflective access by
>>> org.gradle.internal.reflect.JavaMethod
>>> (file:/C:/gradle/lib/gradle-base-services-3.1.jar) to method
>>> java.lang.ClassLoader.getPackages() WARNING: Please consider reporting
>>> this to the maintainers of org.gradle.internal.reflect.JavaMethod
>>> WARNING: Use --illegal-access=warn to enable warnings of further
>>> illegal reflective access operations WARNING: All illegal access
>>> operations will be denied in a future release
>>> :buildSrc:generateGrammarSource UP-TO-DATE
>>> :buildSrc:compileJava UP-TO-DATE
>>> :buildSrc:compileGroovy UP-TO-DATE
>>> :buildSrc:processResources UP-TO-DATE
>>> :buildSrc:classes UP-TO-DATE
>>> :buildSrc:jar UP-TO-DATE
>>> :buildSrc:assemble UP-TO-DATE
>>> :buildSrc:compileTestJava UP-TO-DATE
>>> :buildSrc:compileTestGroovy UP-TO-DATE
>>> :buildSrc:processTestResources UP-TO-DATE
>>> :buildSrc:testClasses UP-TO-DATE
>>> :buildSrc:test UP-TO-DATE
>>> :buildSrc:check UP-TO-DATE
>>> :buildSrc:build UP-TO-DATE
>>>
>>>
>>> FAILURE: Build failed with an exception.
>>>
>>>
>>> * Where:
>>> Script 'C:\cygwin64\home\mdbg\rt\buildSrc\win.gradle' line: 91
>>>
>>>
>>> * What went wrong:
>>> A problem occurred evaluating script.
>>>
>>>       
>>>> FAIL: WINSDK_DIR not defined
>>>>
>>>>         
>>> * Try:
>>> Run with --stacktrace option to get the stack trace. Run with --info
>>> or --debug option to get more log output.
>>>
>>>
>>> BUILD FAILED
>>>
>>>
>>> Total time: 1.376 secs
>>>
>>>
>>>
>>> I should add that even though the tutorial doesn't mention to do it,
>>> I
>>> cd-ed into the folder named rt, which was created by Mercurial when I
>>> cloned OpenJFX,  I called gradle from there. Calling it from the
>>> directory containing rt resulted in nothing happening , which makes
>>> sense afaik.
>>>
>>> the variable WINSDK is  not one I am familiar with- it's not any
>>> environment or system variable on my machine and the tutorial doesn't
>>> say anything about it. I hesitate to start arbitrarily hacking build
>>> files based on error messages. It seems as though it ought to just work
>>> and perhaps this is a bug I should report or is it something else ?
>>>
>>>
>>> Thank you!
>>>
>>>       
>
>
>   


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