[OpenJDK 2D-Dev] RFR JDK-8184429: Path clipper added in Marlin2D & MarlinFX 0.8.0

Laurent Bourgès bourges.laurent at gmail.com
Thu Sep 7 06:52:18 UTC 2017


Hi Kevin,

Ok I propose to withdraw or postpone this review after JavaOne where we
will be able to discuss in a face to face meeting about Marlin & MarlinFX
changes for JDK10.

I hope the 2d / jfx groups have other Graphics Guru to help, as good as Jim
Graham.

Cheers,
Laurent

Le 6 sept. 2017 16:23, "Kevin Rushforth" <kevin.rushforth at oracle.com> a
écrit :

> Hi Laurent,
>
> Some combination of Phil, Sergey, and I will take a look at this when we
> can. Perhaps there might be others on these two lists who could lend a
> helping hand?
>
> -- Kevin
>
>
> Laurent Bourgès wrote:
>
>> Hi all,
>>
>> As Jim is no more available to review & answer my questions on java2d /
>> computer graphics, I need another reviewer on this webrev implementing
>> path
>> clipping in Marlin (huge potential gains).
>>
>> Do you know someone else who can help me in the 2d / prism fields to
>> improve the Marlin renderer even more ?
>>
>> Thanks,
>> Laurent
>>
>>
>> Le 5 sept. 2017 22:41, "Laurent Bourgès" <bourges.laurent at gmail.com> a
>> écrit :
>>
>>
>>
>>> Hi Jim,
>>>
>>> I made good progress on my PathClipFilter that works now perfectly with
>>> many test maps for the NZ rule (EO has artefacts if I enable the filter
>>> in
>>> that case).
>>>
>>> Here is the updated code below to illustrate the approach:
>>> - use a new IndexStack in (D)Helpers to store only corner indexes (0/1
>>> for
>>> Top/Bottom Left, 2/3 for Top/Bottom Right)
>>> - when the segment is out, I now check (L/R case) if the segment ends
>>> have
>>> different outcodes to insert needed corners that can be removed later if
>>> a
>>> segment does the same in the reverse order (same repeated corner is
>>> cancelled out): see IndexStack.push(int)
>>>
>>> - PathClipFilter:
>>>
>>>     static final class PathClipFilter implements DPathConsumer2D {
>>>
>>>         private DPathConsumer2D out;
>>>
>>>         // Bounds of the drawing region, at pixel precision.
>>>         private final double[] clipRect;
>>>
>>>         private final double[] corners = new double[8];
>>>         private boolean init_corners = false;
>>>
>>>         private final IndexStack stack;
>>>
>>>         // the outcode of the starting point
>>>         private int sOutCode = 0;
>>>
>>>         // the current outcode of the current sub path
>>>         private int cOutCode = 0;
>>>
>>>         private boolean outside = false;
>>>         private double cx0, cy0;
>>>
>>>         PathClipFilter(final DRendererContext rdrCtx) {
>>>             this.clipRect = rdrCtx.clipRect;
>>>             this.stack = (rdrCtx.stats != null) ?
>>>                 new IndexStack(rdrCtx,
>>>                         rdrCtx.stats.stat_pcf_idxstack_indices,
>>>                         rdrCtx.stats.hist_pcf_idxstack_indices,
>>>                         rdrCtx.stats.stat_array_pcf_idxstack_indices)
>>>                 : new IndexStack(rdrCtx);
>>>         }
>>>
>>>         PathClipFilter init(final DPathConsumer2D out) {
>>>             this.out = out;
>>>
>>>             // Adjust the clipping rectangle with the renderer offsets
>>>             final double rdrOffX = DRenderer.RDR_OFFSET_X;
>>>             final double rdrOffY = DRenderer.RDR_OFFSET_Y;
>>>
>>>             // add a small rounding error:
>>>             final double margin = 1e-3d;
>>>
>>>             final double[] _clipRect = this.clipRect;
>>>             _clipRect[0] -= margin - rdrOffY;
>>>             _clipRect[1] += margin + rdrOffY;
>>>             _clipRect[2] -= margin - rdrOffX;
>>>             _clipRect[3] += margin + rdrOffX;
>>>
>>>             init_corners = true;
>>>
>>>             return this; // fluent API
>>>         }
>>>
>>>         /**
>>>          * Disposes this instance:
>>>          * clean up before reusing this instance
>>>          */
>>>         void dispose() {
>>>             stack.dispose();
>>>         }
>>>
>>>         @Override
>>>         public void pathDone() {
>>>             out.pathDone();
>>>
>>>             // TODO: fix possible leak if exception happened
>>>             // Dispose this instance:
>>>             dispose();
>>>         }
>>>
>>>         @Override
>>>         public void closePath() {
>>>             if (outside) {
>>>                 this.outside = false;
>>>
>>>                 if (sOutCode == 0) {
>>>                     finish();
>>>                 } else {
>>>                     stack.reset();
>>>                 }
>>>             }
>>>             out.closePath();
>>>             this.cOutCode = sOutCode;
>>>         }
>>>
>>>         private void finish() {
>>>             if (!stack.isEmpty()) {
>>>                 if (init_corners) {
>>>                     init_corners = false;
>>>                     // Top Left (0):
>>>                     corners[0] = clipRect[2];
>>>                     corners[1] = clipRect[0];
>>>                     // Bottom Left (1):
>>>                     corners[2] = clipRect[2];
>>>                     corners[3] = clipRect[1];
>>>                     // Top right (2):
>>>                     corners[4] = clipRect[3];
>>>                     corners[5] = clipRect[0];
>>>                     // Bottom Right (3):
>>>                     corners[6] = clipRect[3];
>>>                     corners[7] = clipRect[1];
>>>                 }
>>>                 stack.pullAll(corners, out);
>>>             }
>>>             out.lineTo(cx0, cy0);
>>>         }
>>>
>>>         @Override
>>>         public void moveTo(final double x0, final double y0) {
>>>             final int outcode = DHelpers.outcode(x0, y0, clipRect);
>>>             this.sOutCode = outcode;
>>>             this.cOutCode = outcode;
>>>             this.outside = false;
>>>             out.moveTo(x0, y0);
>>>         }
>>>
>>>         @Override
>>>         public void lineTo(final double xe, final double ye) {
>>>             final int outcode0 = this.cOutCode;
>>>             final int outcode1 = DHelpers.outcode(xe, ye, clipRect);
>>>             this.cOutCode = outcode1;
>>>
>>>             final int sideCode = (outcode0 & outcode1);
>>>
>>>             // basic rejection criteria:
>>>             if (sideCode != 0) {
>>>                 // keep last point coordinate before entering the clip
>>> again:
>>>                 this.outside = true;
>>>                 this.cx0 = xe;
>>>                 this.cy0 = ye;
>>>
>>>                 clip(sideCode, outcode0, outcode1);
>>>                 return;
>>>             }
>>>             if (outside) {
>>>                 this.outside = false;
>>>                 finish();
>>>             }
>>>             // clipping disabled:
>>>             out.lineTo(xe, ye);
>>>         }
>>>
>>>         private void clip(final int sideCode,
>>>                           final int outcode0,
>>>                           final int outcode1)
>>>         {
>>>             // corner or cross-boundary on left or right side:
>>>             if ((outcode0 != outcode1)
>>>                     && ((sideCode & DHelpers.OUTCODE_MASK_T_B) != 0))
>>>             {
>>>                 // combine outcodes:
>>>                 final int mergeCode = (outcode0 | outcode1);
>>>                 final int tbCode = mergeCode & DHelpers.OUTCODE_MASK_T_B;
>>>                 final int lrCode = mergeCode & DHelpers.OUTCODE_MASK_L_R;
>>>                 // add corners to outside stack:
>>>                 final int off = (lrCode == DHelpers.OUTCODE_LEFT) ? 0 :
>>> 2;
>>>
>>>                 switch (tbCode) {
>>>                     case DHelpers.OUTCODE_TOP:
>>>                         stack.push(off); // top
>>>                         return;
>>>                     case DHelpers.OUTCODE_BOTTOM:
>>>                         stack.push(off + 1); // bottom
>>>                         return;
>>>                     default:
>>>                         // both TOP / BOTTOM:
>>>                         if ((outcode0 & DHelpers.OUTCODE_TOP) != 0) {
>>>                             // top to bottom
>>>                             stack.push(off); // top
>>>                             stack.push(off + 1); // bottom
>>>                         } else {
>>>                             // bottom to top
>>>                             stack.push(off + 1); // bottom
>>>                             stack.push(off); // top
>>>                         }
>>>                 }
>>>             }
>>>         }
>>>
>>>         @Override
>>>         public void curveTo(final double x1, final double y1,
>>>                             final double x2, final double y2,
>>>                             final double xe, final double ye)
>>>         {
>>>             final int outcode0 = this.cOutCode;
>>>             final int outcode3 = DHelpers.outcode(xe, ye, clipRect);
>>>             this.cOutCode = outcode3;
>>>
>>>             int sideCode = outcode0 & outcode3;
>>>
>>>             if (sideCode != 0) {
>>>                 sideCode &= DHelpers.outcode(x1, y1, clipRect);
>>>                 sideCode &= DHelpers.outcode(x2, y2, clipRect);
>>>
>>>                 // basic rejection criteria:
>>>                 if (sideCode != 0) {
>>>                     // keep last point coordinate before entering the
>>> clip
>>> again:
>>>                     this.outside = true;
>>>                     this.cx0 = xe;
>>>                     this.cy0 = ye;
>>>
>>>                     clip(sideCode, outcode0, outcode3);
>>>                     return;
>>>                 }
>>>             }
>>>             if (outside) {
>>>                 this.outside = false;
>>>                 finish();
>>>             }
>>>             // clipping disabled:
>>>             out.curveTo(x1, y1, x2, y2, xe, ye);
>>>         }
>>>
>>>         @Override
>>>         public void quadTo(final double x1, final double y1,
>>>                            final double xe, final double ye)
>>>         {
>>>             final int outcode0 = this.cOutCode;
>>>             final int outcode2 = DHelpers.outcode(xe, ye, clipRect);
>>>             this.cOutCode = outcode2;
>>>
>>>             int sideCode = outcode0 & outcode2;
>>>
>>>             if (outcode2 != 0) {
>>>                 sideCode &= DHelpers.outcode(x1, y1, clipRect);
>>>
>>>                 // basic rejection criteria:
>>>                 if (sideCode != 0) {
>>>                     // keep last point coordinate before entering the
>>> clip
>>> again:
>>>                     this.outside = true;
>>>                     this.cx0 = xe;
>>>                     this.cy0 = ye;
>>>
>>>                     clip(sideCode, outcode0, outcode2);
>>>                     return;
>>>                 }
>>>             }
>>>             if (outside) {
>>>                 this.outside = false;
>>>                 finish();
>>>             }
>>>             // clipping disabled:
>>>             out.quadTo(x1, y1, xe, ye);
>>>         }
>>>
>>>         @Override
>>>         public long getNativeConsumer() {
>>>             throw new InternalError("Not using a native peer");
>>>         }
>>>     }
>>>
>>> - DHelpers.IndexStack:
>>>     // a stack of integer indices
>>>     static final class IndexStack {
>>>
>>>         // integer capacity = edges count / 4 ~ 1024
>>>         private static final int INITIAL_COUNT = INITIAL_EDGES_COUNT >>
>>> 2;
>>>
>>>         private int end;
>>>         private int[] indices;
>>>
>>>         // indices ref (dirty)
>>>         private final IntArrayCache.Reference indices_ref;
>>>
>>>         // used marks (stats only)
>>>         private int indicesUseMark;
>>>
>>>         private final StatLong stat_idxstack_indices;
>>>         private final Histogram hist_idxstack_indices;
>>>         private final StatLong stat_array_idxstack_indices;
>>>
>>>         IndexStack(final DRendererContext rdrCtx) {
>>>             this(rdrCtx, null, null, null);
>>>         }
>>>
>>>         IndexStack(final DRendererContext rdrCtx,
>>>                    final StatLong stat_idxstack_indices,
>>>                    final Histogram hist_idxstack_indices,
>>>                    final StatLong stat_array_idxstack_indices)
>>>         {
>>>             indices_ref = rdrCtx.newDirtyIntArrayRef(INITIAL_COUNT); //
>>> 4K
>>>             indices     = indices_ref.initial;
>>>             end = 0;
>>>
>>>             if (DO_STATS) {
>>>                 indicesUseMark = 0;
>>>             }
>>>             this.stat_idxstack_indices = stat_idxstack_indices;
>>>             this.hist_idxstack_indices = hist_idxstack_indices;
>>>             this.stat_array_idxstack_indices =
>>> stat_array_idxstack_indices;
>>>         }
>>>
>>>         /**
>>>          * Disposes this PolyStack:
>>>          * clean up before reusing this instance
>>>          */
>>>         void dispose() {
>>>             end = 0;
>>>
>>>             if (DO_STATS) {
>>>                 stat_idxstack_indices.add(indicesUseMark);
>>>                 hist_idxstack_indices.add(indicesUseMark);
>>>
>>>                 // reset marks
>>>                 indicesUseMark = 0;
>>>             }
>>>
>>>             // Return arrays:
>>>             // values is kept dirty
>>>             indices = indices_ref.putArray(indices);
>>>         }
>>>
>>>         boolean isEmpty() {
>>>             return (end == 0);
>>>         }
>>>
>>>         void reset() {
>>>             end = 0;
>>>         }
>>>
>>>         void push(final int v) {
>>>             // remove redundant values (reverse order):
>>>             int[] _values = indices;
>>>             final int nc = end;
>>>             if (nc != 0) {
>>>                 if (_values[nc - 1] == v) {
>>>                     // remove both duplicated values:
>>>                     end--;
>>>                     return;
>>>                 }
>>>             }
>>>             if (_values.length <= nc) {
>>>                 if (DO_STATS) {
>>>                     stat_array_idxstack_indices.add(nc + 1);
>>>                 }
>>>                 indices = _values = indices_ref.widenArray(_values, nc,
>>> nc + 1);
>>>             }
>>>             _values[end++] = v;
>>>
>>>             if (DO_STATS) {
>>>                 // update used marks:
>>>                 if (end > indicesUseMark) {
>>>                     indicesUseMark = end;
>>>                 }
>>>             }
>>>         }
>>>
>>>         void pullAll(final double[] points, final DPathConsumer2D io) {
>>>             final int nc = end;
>>>             if (nc == 0) {
>>>                 return;
>>>             }
>>>             final int[] _values = indices;
>>>
>>>             for (int i = 0, j; i < nc; i++) {
>>>                 j = _values[i] << 1;
>>>                 io.lineTo(points[j], points[j + 1]);
>>>             }
>>>             end = 0;
>>>         }
>>>     }
>>>
>>>
>>> Here is a screenshot illustrating the remaining paths in Renderer after
>>>
>>>
>>>> clipping a 4000x4000 spiral converted as stroked shape:
>>>> http://cr.openjdk.java.net/~lbourges/png/SpiralTest-dash-false.ser.png
>>>>
>>>>
>>>>
>>> Now all useless rounds are totally discarded from the path sent to the
>>> Renderer (removing lots of edges on the left/right sides)
>>>
>>>
>>>
>>>
>>>> clip off: ~ 145ms
>>>> clip on: ~ 106ms
>>>>
>>>>
>>>>
>>> clip on: ~ 68ms for this huge filled spiral ~ 50% faster
>>>
>>>
>>> Could you answer my previous email on EO questions ?
>>> How to deal with self intersections or is it possible to skip left
>>> segments in the EO case or not ?
>>> (I am a bit lost)
>>>
>>> I need a simple path to test clipping with the EO rule (redudant
>>> segments); any idea ?
>>>
>>> Cheers,
>>> Laurent
>>>
>>>
>>>
>>


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