Skia Pipeline

Tom Schindl tom.schindl at bestsolution.at
Mon Aug 6 18:39:05 UTC 2018


Hi,

right and because I'm not really interested in Java 3d (my take on that
is if you need 3d that you'd better use the native techs
OpenGL/Vulkan/Metal/DirectX and integrate them into the FX) I'm not
really worried that 3d is not available in such a render-pipeline.

The first step although would be to write a JNI-Bindings for Skia and/or
using JavaCPP - I guess Panama is too far away to help us ;-) I guess
I'll start digging deeper in the next weeks.

Tom

On 06.08.18 10:12, Matthias Hänel wrote:
> Hi Tom,
> 
> actually, I analyzed this in the past and it seems to be possible.
> We would benefit from the ANGLE implementation underneath.
> 
> regards
> Matthias
> 
> Matthias Hänel
> haenel at onexip.com <mailto:haenel at onexip.com>
> 
> onexip GmbH
> Am Waldschloesschen 2 | D-01099 Dresden | Germany
> 
> http://www.ultramixer.com
> http://www.onexip.com
> 
> 
>> Am 03.08.2018 um 20:44 schrieb Tom Schindl
>> <tom.schindl at bestsolution.at <mailto:tom.schindl at bestsolution.at>>:
>>
>> Hi,
>>
>> Has anyone ever explored if it would be possible to implement a
>> 2d-Graphics-Pipeline using Skia?
>>
>> Tom
>>
>> -- 
>> Tom Schindl, CTO
>> BestSolution.at <http://BestSolution.at> EDV Systemhaus GmbH
>> Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck
>> Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck
> 

-- 
Tom Schindl, CTO
BestSolution.at EDV Systemhaus GmbH
Eduard-Bodem-Gasse 5-7. A-6020 Innsbruck
Reg. Nr. FN 222302s am Firmenbuchgericht Innsbruck


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