Announcing EA builds of standalone JavaFX SDK

John-Val Rose johnvalrose at gmail.com
Tue May 8 11:50:02 UTC 2018


Thanks very much Kevin.

This is a great step forward and will make all of our lives easier.

Graciously,

John-Val Rose

> On 8 May 2018, at 17:43, Johan Vos <johan.vos at gluonhq.com> wrote:
> 
> Hi Kevin,
> 
> Excellent work.
> I confirm this is working for me.
> 
> Java: openjdk 11-ea+12 for Linux
> App from
> https://github.com/gluonhq/projavafx9/tree/master/chapter1/HelloEarthRise/src/main/java/projavafx/helloearthrise/ui
> (on
> classpath)
> 
> - Johan
> 
> On Tue, May 8, 2018 at 1:11 AM Kevin Rushforth <kevin.rushforth at oracle.com>
> wrote:
> 
>> I am pleased to announce the first Early Access build of a standalone
>> JavaFX SDK [1]. You can download it and run it using OpenJDK 10 or an
>> OpenJDK 11 EA build.
>> 
>> If your application is in an unnamed module (i.e., your app is on the
>> classpath), you can run your application as follows, after unzipping the
>> SDK bundle for your platform.
>> 
>> $ java --module-path $PATH_TO_FX/javafx-sdk-11
>> --add-modules=javafx.controls,javafx.fxml MyApp
>> 
>> This assumes you don't need media or web. If you do, then add those
>> modules, too. Note that since javafx.web "requires transitive
>> javafx.controls", you can omit javafx.controls if you add javafx.web.
>> 
>> If you are running a modular application, then you don't need the
>> "--add-modules" option.
>> 
>> Note that this is a stepping stone to javafx modules in a repository
>> like Maven.
>> 
>> Please test your applications with the SDK and give us feedback.
>> 
>> Thanks.
>> 
>> -- Kevin
>> 
>> [1] http://jdk.java.net/openjfx/
>> 
>> 


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