COMPILE_MEDIA Error on 8udev - DirectShow Question
Artur Khusainov
turikhay at gmail.com
Thu Nov 8 19:17:40 UTC 2018
(misleading attachment in previous message, sorry)
пт, 9 нояб. 2018 г. в 0:15, Artur Khusainov <turikhay at gmail.com>:
> This is known issue. You probably already installed Microsoft Visual C++
> 2010 Redistributable. Uninstall both x64 and x86, then try again.
>
>
> чт, 8 нояб. 2018 г. в 23:53, <carl at bekwam.com>:
>
>> Thanks. I tried installing the Windows 7 SDK from you link, but the
>> installer errored out mentioning that I needed the RTM .NET Framework 4.
>> Should I try to install this as well from here?
>>
>>
>>
>> https://www.microsoft.com/en-us/download/details.aspx?id=17851
>>
>>
>>
>> Is it possible to compile and link against the Windows 10 SDK or is
>> everyone still on 7?
>>
>>
>>
>> -Carl
>>
>>
>>
>> *From:* Artur Khusainov <turikhay at gmail.com>
>> *Sent:* Thursday, November 8, 2018 1:21 PM
>> *To:* carl at bekwam.com
>> *Cc:* openjfx-dev at openjdk.java.net
>> *Subject:* Re: COMPILE_MEDIA Error on 8udev - DirectShow Question
>>
>>
>>
>> Hi,
>>
>>
>>
>> Try installing this:
>> https://www.microsoft.com/en-us/download/details.aspx?id=8279
>>
>> чт, 8 нояб. 2018 г., 22:54 <carl at bekwam.com>:
>>
>> Hi,
>>
>>
>>
>> I'm able to build a non-media version of 8udev successfully. However,
>> when
>> I try the -PCOMPILE_MEDIA option, I'm getting an error
>>
>>
>>
>> > Task :media:buildWinPlugins
>>
>> make: Entering directory
>>
>> '/cygdrive/d/hg/rt/modules/media/src/main/native/gstreamer/projects/win/fxpl
>> ugins'
>>
>> make
>>
>> TARGET=/cygdrive/d/hg/rt/modules/media/build/native/win/Release/baseclasses.
>> lib -f Makefile.BaseClasses
>>
>> cygpath: cannot create short name of C:\Program Files\Microsoft
>> SDKs\Windows\v7.1\Samples\multimedia\directshow\baseclasses
>>
>> make[1]: Entering directory
>>
>> '/cygdrive/d/hg/rt/modules/media/src/main/native/gstreamer/projects/win/fxpl
>> ugins'
>>
>> Usage: cygpath (-d|-m|-u|-w|-t TYPE) [-f FILE] [OPTION]... NAME...
>>
>>
>>
>> I have a new computer with Visual Studio 2017. I understand that the
>> DirectShow libraries have now been incorporated into the Windows SDK. I
>> found header files like dshow.h in my hard drvie, but I don't have a
>> BaseClasses folder.
>>
>>
>>
>> Has anyone compiled media with a recent VSS or are most people compiling
>> against residual artifacts from a while ago?
>>
>>
>>
>> Thanks,
>>
>> Carl
>>
>>
>>
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