RFR: 8234920: Add SpotLight to the selection of 3D light types [v3]
Nir Lisker
nlisker at openjdk.java.net
Thu Dec 24 03:55:11 UTC 2020
> Added a SpotLight only to the D3D pipeline currently.
>
> ### API
>
> 1. Added `SpotLight` as a subclass of `LightBase`. However, it could also be a subclass of `PointLight` as it's a point light with direction and extra factors. I saw that `scenario.effect.light.SpotLight` extends its respective `PointLight`, but it's not a perfect analogy. In the end, I think it's a questions of whether `PointLight` will be expanded in a way which doesn't not suit `SpotLight`, and I tend to think that the answer is no.
>
> 2. The inner and outer angles are the "diameter angles" as shown [here](https://docs.microsoft.com/en-us/windows/win32/direct3d9/light-typeshttps://docs.microsoft.com/en-us/windows/win32/direct3d9/light-types). I, personally, find it more intuitive that these are the "radius angles", so half these angles, as used in the spotlight factor formula. Do you think I can change this or do you prefer the current definition of the angles?
>
> CSR will be created when the API review is finished.
>
> ### Implementation
>
> I've gotten advice from a graphics engineer to treat point lights as spot lights with a 360 degrees coverage, which simplifies the shader a lot and removes branching over the light type. This is covered anyway by a possible optimization in the pixel shader, which I've noted in an inline comment, that skips the spotlight computation if `falloff` is 0 (this is the case for non-spotlights).
>
> ### Performance
>
> Testing 3 point lights in order to compare with the [pre-patch performance](https://github.com/openjdk/jfx/pull/43#issuecomment-600632114):
>
> Without the `falloff != 0` branching:
> sphere 1000 subdivisions: 120
> mesh 5000: 9.5
> mesh 200: 111.5
>
> With the `falloff != 0` branching:
> sphere 1000 subdivisions: 120
> mesh 5000: 9.3
> mesh 200: 112.5
>
> Ubuntu 20:
> With the patch:
> Mesh 200: 60 fps
> Mesh 5000: 15 fps
> Sphere 1000: 60 fps
>
> Without the patch (master branch)
> Mesh 200: 60 fps
> Mesh 5000: 16.3 fps
> Sphere 1000: 60 fps
>
> So no major changes. I will repeat these tests to make sure there was no mistake.
Nir Lisker has updated the pull request incrementally with one additional commit since the last revision:
Update to the d3d pipeline
-------------
Changes:
- all: https://git.openjdk.java.net/jfx/pull/334/files
- new: https://git.openjdk.java.net/jfx/pull/334/files/dc37e2e6..b3ca78ad
Webrevs:
- full: https://webrevs.openjdk.java.net/?repo=jfx&pr=334&range=02
- incr: https://webrevs.openjdk.java.net/?repo=jfx&pr=334&range=01-02
Stats: 2 lines in 2 files changed: 0 ins; 0 del; 2 mod
Patch: https://git.openjdk.java.net/jfx/pull/334.diff
Fetch: git fetch https://git.openjdk.java.net/jfx pull/334/head:pull/334
PR: https://git.openjdk.java.net/jfx/pull/334
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