PixelBuffer API threading model?
Neil C Smith
neil at codelerity.com
Tue Feb 25 10:42:37 UTC 2020
On Fri, 21 Feb 2020 at 12:39, Kevin Rushforth
<kevin.rushforth at oracle.com> wrote:
> I missed seeing this yesterday. Since you have a test program, can you
> file a bug at:
>
> https://bugreport.java.com/
>
> and include your test case?
Thanks Kevin. I need to replicate without a particular dependency,
but will do ASAP. Can I confirm that the behaviour outlined in my
first email is intended to be safe/supported usage then?
Incidentally, this also means switching machines - my main dev machine
with Mesa and an AMD GPU will kernel crash within about 40s using the
PixelBuffer API. I'm fairly sure that's a Mesa bug but have not
tracked down what exactly the API is doing that causes it - no issues
with OpenGL code doing the same thing in principle.
Best wishes,
Neil
--
Neil C Smith
Codelerity Ltd.
www.codelerity.com
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