Unable to allocate direct buffer memory
Ty Young
youngty1997 at gmail.com
Thu May 7 18:51:14 UTC 2020
On 5/6/20 12:39 PM, Ty Young wrote:
> After hours of running my JavaFX application I start getting this
> error spammed in console:
>
>
> java.lang.OutOfMemoryError: Cannot reserve 149024316 bytes of direct
> buffer memory (allocated: 149066725, limit: 209715200)
> at java.base/java.nio.Bits.reserveMemory(Bits.java:178)
> at
> java.base/java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:120)
> at java.base/java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:329)
> at
> javafx.graphics/com.sun.prism.impl.BufferUtil.newByteBuffer(BufferUtil.java:90)
> at
> javafx.graphics/com.sun.prism.impl.BufferUtil.newIntBuffer(BufferUtil.java:121)
> at
> javafx.graphics/com.sun.prism.impl.QueuedPixelSource.getUnusedPixels(QueuedPixelSource.java:155)
> at
> javafx.graphics/com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:156)
> at
> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
> at
> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
> at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
> at
> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
> at
> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
> at
> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
> at java.base/java.lang.Thread.run(Thread.java:832)
>
>
> Ironically every single error is about allocating the exact same
> amount of bytes.
Anything on this? I'm also getting:
java.lang.RuntimeException: Requested texture dimensions (32767x1137)
require dimensions (0x1137) that exceed maximum texture size (16384)
at
javafx.graphics/com.sun.prism.es2.ES2RTTexture.create(ES2RTTexture.java:220)
at
javafx.graphics/com.sun.prism.es2.ES2ResourceFactory.createRTTexture(ES2ResourceFactory.java:165)
at
javafx.graphics/com.sun.javafx.tk.quantum.UploadingPainter.run(UploadingPainter.java:124)
at
java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
at
java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at
java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at
java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at
javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.base/java.lang.Thread.run(Thread.java:832)
spammed alternatively.
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