RFR: 8234921: Add DirectionalLight to the selection of 3D light types
Kevin Rushforth
kcr at openjdk.java.net
Thu Aug 12 23:44:26 UTC 2021
On Mon, 28 Jun 2021 12:13:44 GMT, Nir Lisker <nlisker at openjdk.org> wrote:
> Adds a directional light as a subclass of `LightBase`. I think that this is the correct hierarchy for it.
>
> I tried to simulate a directional light by putting a point light far away, but I got artifacts when the distance was large. Instead, I added an on/off attenuation flag as the 4th component of the attenuation 4-vector. When it is 0, a simpler computation is used in the pixel/fragment shader that calculates the illumination based on the light direction only (making the position variables meaningless). When it is 1, the point/spot light computation is used. It's possible that the vertex shader can also be simplified in this case since it does not need to transform the position vectors, but I left this optimization avenue for another time.
>
> I noticed a drop of ~1 fps in the stress test of 5000 meshes.
>
> I added a system test that verifies the correct color result from a few directions. I also updated the lighting sample application to include 3 directional lights and tested them on all the models visually. The lights seem to behave the way I would expect.
The API and docs look good. After changing the `@since` to 18, it should be ready for the CSR.
I haven't looked at the implementation yet. I did build and try the updated manual test program on Windows and Linux and it looks fine. Long term, I still think there might be value in having a dedicated shader path for directional lights, but that can be a future enhancement.
modules/javafx.graphics/src/main/java/javafx/scene/DirectionalLight.java line 2:
> 1: /*
> 2: * Copyright (c) 2020, Oracle and/or its affiliates. All rights reserved.
2021
modules/javafx.graphics/src/main/java/javafx/scene/DirectionalLight.java line 52:
> 50: * source that can be simulated with this light type.
> 51: *
> 52: * @since 17
18
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PR: https://git.openjdk.java.net/jfx/pull/548
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