RFR: 8234921: Add DirectionalLight to the selection of 3D light types [v6]
Kevin Rushforth
kcr at openjdk.java.net
Mon Dec 20 15:00:28 UTC 2021
On Mon, 20 Dec 2021 13:13:09 GMT, Nir Lisker <nlisker at openjdk.org> wrote:
>> Adds a directional light as a subclass of `LightBase`. I think that this is the correct hierarchy for it.
>>
>> I tried to simulate a directional light by putting a point light far away, but I got artifacts when the distance was large. Instead, I added an on/off attenuation flag as the 4th component of the attenuation 4-vector. When it is 0, a simpler computation is used in the pixel/fragment shader that calculates the illumination based on the light direction only (making the position variables meaningless). When it is 1, the point/spot light computation is used. It's possible that the vertex shader can also be simplified in this case since it does not need to transform the position vectors, but I left this optimization avenue for another time.
>>
>> I noticed a drop of ~1 fps in the stress test of 5000 meshes.
>>
>> I added a system test that verifies the correct color result from a few directions. I also updated the lighting sample application to include 3 directional lights and tested them on all the models visually. The lights seem to behave the way I would expect.
>
> Nir Lisker has updated the pull request incrementally with one additional commit since the last revision:
>
> Added import
Marked as reviewed by kcr (Lead).
Btw, `NGDirectionalLight.java` still has copyright 2020. If you need to update the PR for some other reason, please fix this, but otherwise don't worry about it.
@arapte this is ready for you to review.
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PR: https://git.openjdk.java.net/jfx/pull/548
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