RFR: 8239589: JavaFX UI will not repaint after reconnecting via Remote Desktop
Kevin Rushforth
kcr at openjdk.java.net
Tue Feb 16 15:45:45 UTC 2021
On Thu, 11 Feb 2021 00:17:10 GMT, Kevin Rushforth <kcr at openjdk.org> wrote:
>> I moved it to Draft before noticing that there were additional commits after your last comment that I had missed seeing earlier, so I moved it back to RFR.
>
> This is a good starting point, but it will need additional work, possibly in the native D3D code as well as on the Java side, to fully cleanup and recreate all of the resources after the device is recreated. As discussed offline, I'll take a stab at this using your PR as a starting point.
>
> I ran some tests this afternoon. It does detect that the devide was removed, and the disposes and recreates the device, but then it has problem drawing anything with a texture; it throws an exception and there are rendering artifacts:
>
> KCR: create resource factor for screen 0
> D3DContext::testCooperativeLevel
> D3DContext::testCooperativeLevel
> D3DContext::testCooperativeLevel
> D3DContext::testCooperativeLevel
> D3DContext::testCooperativeLevel
> KCR: D3DERR_DEVICEREMOVED
> KCR: dispose graphics pipeline
> KCR: instance is null: reinitialize D3DPipeline
> Exception in thread "JavaFX Application Thread" java.lang.NullPointerException: Cannot invoke "com.sun.prism.GraphicsPipeline.is3DSupported()" because the return value of "com.sun.prism.GraphicsPipeline.getPipeline()" is null
> at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.isSupported(QuantumToolkit.java:1209)
> at javafx.graphics/com.sun.javafx.application.PlatformImpl.isSupportedImpl(PlatformImpl.java:979)
> at javafx.graphics/com.sun.javafx.application.PlatformImpl.isSupported(PlatformImpl.java:646)
> at javafx.graphics/javafx.application.Platform.isSupported(Platform.java:262)
> at javafx.graphics/com.sun.javafx.scene.input.PickResultChooser.processOffer(PickResultChooser.java:182)
> at javafx.graphics/com.sun.javafx.scene.input.PickResultChooser.offer(PickResultChooser.java:143)
> at javafx.graphics/javafx.scene.Node.intersects(Node.java:5229)
> at javafx.graphics/javafx.scene.Node$1.intersects(Node.java:553)
> at javafx.graphics/com.sun.javafx.scene.NodeHelper.intersects(NodeHelper.java:258)
> at javafx.graphics/javafx.scene.layout.Region.doPickNodeLocal(Region.java:3227)
> ...
> at javafx.graphics/javafx.scene.Scene.pick(Scene.java:2031)
> at javafx.graphics/javafx.scene.Scene$MouseHandler.process(Scene.java:3810)
> at javafx.graphics/javafx.scene.Scene.processMouseEvent(Scene.java:1851)
> at javafx.graphics/javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2584)
> at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:409)
> at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:299)
> at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
> at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:447)
> at javafx.graphics/com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:413)
> at javafx.graphics/com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:446)
> at javafx.graphics/com.sun.glass.ui.View.handleMouseEvent(View.java:556)
> at javafx.graphics/com.sun.glass.ui.View.notifyMouse(View.java:942)
> at javafx.graphics/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
> at javafx.graphics/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174)
> at java.base/java.lang.Thread.run(Thread.java:832)
> ...
> KCR: create resource factor for screen 0
> D3DContext::testCooperativeLevel
> D3DContext::testCooperativeLevel
> KCR: dispose graphics pipeline
> 
I created PR #403 using this as a starting point, so I am moving this PR back to draft (and it probably can be closed).
-------------
PR: https://git.openjdk.java.net/jfx/pull/315
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