Fwd: Implementing a shader API
superminerJG
jackyguo579 at gmail.com
Sun Mar 14 22:31:37 UTC 2021
Hi everyone.
This problem might have been discussed numerous times, and has been held
off for quite a while.
Although we are starting to see lighting improvements added to JavaFX, I
feel that it's necessary for JavaFX to have some kind of custom shader
pipeline. However, nobody has gotten around to doing it, so I thought that
I could lend a hand. Before I get into things, I would like to know how and
what I can contribute. The questions are at the bottom of the email.
Thanks!
- jgcodes
Questions:
- Can high school students sign the OCA? (I saw the job title field on
the form and wasn't so sure I was legally allowed to sign it)
- When I implement the shader API, should it use some kind of GLSL
mapping, or should I try to extend JSL to work in 3D?
- Should I have sent this email to another mailing list?
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