RFR: 8290473: update Eclipse .classpath in apps, buildSrc
Jeanette Winzenburg
fastegal at openjdk.org
Thu Aug 4 16:46:16 UTC 2022
On Thu, 4 Aug 2022 15:33:11 GMT, Andy Goryachev <angorya at openjdk.org> wrote:
>> modules/javafx.graphics/.classpath line 5:
>>
>>> 3: <classpathentry kind="src" path="src/main/java"/>
>>> 4: <classpathentry kind="src" path="build/gensrc/jsl-prism"/>
>>> 5: <classpathentry kind="src" path="build/gensrc/jsl-decora"/>
>>
>> these two seem not enough for running projects that depend on the graphics project, without the other two (from the original before the [PR 804](https://github.com/openjdk/jfx/pull/804) I'm still getting runtime exceptions (though different from those copied shown on the [mailinglist](https://mail.openjdk.org/pipermail/openjfx-dev/2022-July/034806.html)), see below.
>>
>> It's only working with all four of the original, that is
>>
>> <classpathentry kind="src" path="build/hlsl/Prism">
>> <attributes>
>> <attribute name="ignore_optional_problems" value="true"/>
>> </attributes>
>> </classpathentry>
>> <classpathentry kind="src" path="build/gensrc/jsl-prism"/>
>> <classpathentry kind="src" path="build/hlsl/Decora">
>> <attributes>
>> <attribute name="ignore_optional_problems" value="true"/>
>> </attributes>
>> </classpathentry>
>> <classpathentry kind="src" path="build/gensrc/jsl-decora"/>
>>
>> stacktrace if both build/hsls/xx are missing:
>>
>>
>> java.lang.reflect.InvocationTargetException
>> at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
>> at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
>> at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
>> at java.base/java.lang.reflect.Method.invoke(Method.java:567)
>> at javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:429)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>> at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>> at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>> at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>> at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>> at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>> at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>> at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>> at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>> at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>> at java.base/java.lang.Thread.run(Thread.java:835)
>> Caused by: java.lang.RuntimeException: InputStream must be non-null
>> at javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:365)
>> at javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:409)
>> at javafx.graphics/com.sun.prism.shader.FillPgram_Color_Loader.loadShader(FillPgram_Color_Loader.java:47)
>> ... 27 more
>> java.lang.InternalError: Error loading stock shader FillPgram_Color
>> at javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>> at javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>> at javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>> at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>> at javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>> at javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>> at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>> at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>> at javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>> at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>> at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>> at javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>> at java.base/java.lang.Thread.run(Thread.java:835)
>
> @kleopatra :
> thank you for your feedback! a couple of questions:
> 1. which tests are failing?
> 2. are you testing on windows?
the tests are fine - it happens if I have a separate project and let that depend on the controls, basic, graphics projects (just the same setup as described on the mailinglist)
-------------
PR: https://git.openjdk.org/jfx/pull/858
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