Integrated: 8234921: Add DirectionalLight to the selection of 3D light types
Nir Lisker
nlisker at openjdk.java.net
Thu Jan 6 13:13:22 UTC 2022
On Mon, 28 Jun 2021 12:13:44 GMT, Nir Lisker <nlisker at openjdk.org> wrote:
> Adds a directional light as a subclass of `LightBase`. I think that this is the correct hierarchy for it.
>
> I tried to simulate a directional light by putting a point light far away, but I got artifacts when the distance was large. Instead, I added an on/off attenuation flag as the 4th component of the attenuation 4-vector. When it is 0, a simpler computation is used in the pixel/fragment shader that calculates the illumination based on the light direction only (making the position variables meaningless). When it is 1, the point/spot light computation is used. It's possible that the vertex shader can also be simplified in this case since it does not need to transform the position vectors, but I left this optimization avenue for another time.
>
> I noticed a drop of ~1 fps in the stress test of 5000 meshes.
>
> I added a system test that verifies the correct color result from a few directions. I also updated the lighting sample application to include 3 directional lights and tested them on all the models visually. The lights seem to behave the way I would expect.
This pull request has now been integrated.
Changeset: 32f21ffd
Author: Nir Lisker <nlisker at openjdk.org>
URL: https://git.openjdk.java.net/jfx/commit/32f21ffda9ca21285aac7119458efa35e9b44418
Stats: 543 lines in 29 files changed: 482 ins; 11 del; 50 mod
8234921: Add DirectionalLight to the selection of 3D light types
Reviewed-by: kcr, arapte
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PR: https://git.openjdk.java.net/jfx/pull/548
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