Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader
Nir Lisker
nlisker at gmail.com
Fri Jul 15 09:51:11 UTC 2022
The Eclipse project files were updated recently in
https://github.com/openjdk/jfx/pull/804. The OS-specific folders were
removed. I tested it and I had no issue after this change. On what resource
are you getting this error?
On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
fastegal at swingempire.de> wrote:
>
> Hi,
>
> after synching my master branch with upstream (has been a long while
> since my previous update ;), I can't use the Eclipse projects (base,
> controls, graphics are the only ones I'm keeping for change in
> Eclipse) in another project: when running any application it's
> throwing the stacktrace below.
>
> My overall setup worked fine before (didn't dig yet when it started
> not to), running the tests inside the fx projects themselves is fine,
> though.
>
> Looks like there is something missing (native?) related to graphics.
>
> Where to start looking for the reason?
>
> Stacktrace:
>
> java.lang.ClassNotFoundException:
> com.sun.prism.shader.FillPgram_Color_Loader
> at
>
> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
> at
>
> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
> at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
> at java.base/java.lang.Class.forName0(Native Method)
> at java.base/java.lang.Class.forName(Class.java:332)
> at
>
> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
> at
> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
> at
> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
> at
>
> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
> at
> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
> at
> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
> at
>
> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
> at
>
> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
> at java.base/java.lang.Thread.run(Thread.java:835)
> java.lang.InternalError: Error loading stock shader FillPgram_Color
> at
>
> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
> at
>
> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
> at
>
> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
> at
> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
> at
> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
> at
>
> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
> at
> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
> at
> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
> at
>
> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
> at
>
> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
> at
>
> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
> at java.base/java.lang.Thread.run(Thread.java:835)
>
> -- Thanks, Jeanette
>
>
>
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