Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader
Jeanette Winzenburg
fastegal at swingempire.de
Fri Jul 15 10:03:34 UTC 2022
Zitat von Nir Lisker <nlisker at gmail.com>:
> The Eclipse project files were updated recently in
> https://github.com/openjdk/jfx/pull/804. The OS-specific folders were
> removed. I tested it and I had no issue after this change. On what resource
> are you getting this error?
>
hmm .. don't understand the question, sry ;)
But just noticed that reverting the change in .classpath in graphics
seemed to fix it ..
> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
> fastegal at swingempire.de> wrote:
>
>>
>> Hi,
>>
>> after synching my master branch with upstream (has been a long while
>> since my previous update ;), I can't use the Eclipse projects (base,
>> controls, graphics are the only ones I'm keeping for change in
>> Eclipse) in another project: when running any application it's
>> throwing the stacktrace below.
>>
>> My overall setup worked fine before (didn't dig yet when it started
>> not to), running the tests inside the fx projects themselves is fine,
>> though.
>>
>> Looks like there is something missing (native?) related to graphics.
>>
>> Where to start looking for the reason?
>>
>> Stacktrace:
>>
>> java.lang.ClassNotFoundException:
>> com.sun.prism.shader.FillPgram_Color_Loader
>> at
>>
>> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
>> at
>>
>> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
>> at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
>> at java.base/java.lang.Class.forName0(Native Method)
>> at java.base/java.lang.Class.forName(Class.java:332)
>> at
>>
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>> at
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>> at
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>> at
>>
>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>> at
>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>> at
>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>> at
>>
>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>> at
>>
>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>> at java.base/java.lang.Thread.run(Thread.java:835)
>> java.lang.InternalError: Error loading stock shader FillPgram_Color
>> at
>>
>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>> at
>>
>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>> at
>>
>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>> at
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>> at
>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>> at
>>
>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>> at
>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>> at
>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>> at
>>
>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>> at
>>
>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>> at
>>
>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>> at java.base/java.lang.Thread.run(Thread.java:835)
>>
>> -- Thanks, Jeanette
>>
>>
>>
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