[External] : Re: Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader
Andy Goryachev
andy.goryachev at oracle.com
Fri Jul 15 18:22:27 UTC 2022
Nir:
1. Unfortunately, even with ”ignore optional problems” Eclipse generates the “missing required source folder”. Below are the four entries I’ve added to modules/javafx.graphics/.classpath:
<classpathentry kind="src" path="build/hlsl/Prism">
<attributes>
<attribute name="ignore_optional_problems" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" path="build/gensrc/jsl-prism">
<attributes>
<attribute name="ignore_optional_problems" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" path="build/hlsl/Decora">
<attributes>
<attribute name="ignore_optional_problems" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" path="build/gensrc/jsl-decora">
<attributes>
<attribute name="ignore_optional_problems" value="true"/>
</attributes>
</classpathentry> <classpathentry kind="src" path="src/main/java"/>
1. The classes in build/gensrc/ generate a runtime exception, not a build error. I wonder if perhaps we should add an entry to the library path instead. Let me check on this.
1. Again, Jeanette’s report was about runtime error. I wonder though if we have / should have a file that documents where reflection is being used. (Perhaps it already exists somewhere? Searching for “reflection” turned out 4.5K hits…)
What do you think?
-andy
From: Nir Lisker <nlisker at gmail.com>
Date: Friday, 2022/07/15 at 11:04
To: Andy Goryachev <andy.goryachev at oracle.com>, Jeanette Winzenburg <fastegal at swingempire.de>
Cc: Kevin Rushforth <kevin.rushforth at oracle.com>, openjfx-dev at openjdk.org <openjfx-dev at openjdk.org>
Subject: [External] : Re: Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader
First of all, you can set "ignore optional compile problems" on a source folder in Eclipse. In fact, these folders were set as such before the change.
But more importantly, I don't see how classes that are only used in reflection will cause a build error. If these folders are not referenced in compile time, Eclipse doesn't need them as source folders.
Jeanette, the Problems view in Eclipse has a table where it shows the problem and the resource and path from which the error originates. If you get errors because of missing OS-specific folders, it's crucial to know what reports those errors, that is, who is looking for these folders.
On Fri, Jul 15, 2022 at 8:17 PM Andy Goryachev <andy.goryachev at oracle.com<mailto:andy.goryachev at oracle.com>> wrote:
Kevin:
The four classpath entries in question are
build/hlsl/Prism
build/gensrc/jsl-prism
build/hlsl/Decora
build/gensrc/jsl-decora
once added to the Eclipse .classpath file (in graphics) I see two warnings (on Mac):
Project 'graphics' is missing required source folder: 'build/hlsl/Decora' Build path graphics
Project 'graphics' is missing required source folder: 'build/hlsl/Prism' Build path graphics
For the moment I cannot verify the situation on Windows or Linux, but I think Nir mentioned that these directories might be created on Windows, so this is my current assumption.
The problem in Eclipse is that these warnings (incomplete build path) cannot be turned off. One solution is to (re)create the missing directories manually after each [gradle clean]. The other solution is to modify gradle build to always create these directories, even if they are not used. This step is usually in ‘init’ target in the builds that utilize clean-init-build cycle.
What could be the problem in creating empty directories?
* Is there a way to make it conditional?
In theory, yes, via classpath variables:
https://stackoverflow.com/questions/495264/how-can-i-specify-an-eclipse-classpath-entry-for-specific-o-s-platform<https://urldefense.com/v3/__https:/stackoverflow.com/questions/495264/how-can-i-specify-an-eclipse-classpath-entry-for-specific-o-s-platform__;!!ACWV5N9M2RV99hQ!LIzGSIjIMUXkp-9z2M2VFKfJBUQcWoQPJSn6doHpNKi_Zr1Tms-_bnPFrh67esgNcmElmd8oTKoXmLRcdWkg$>
I’ve never used this before. So far these directories are the only place where we have platform differences in the classpath.
Could someone with a Windows machine verify that 'build/hlsl/Decora' and 'build/hlsl/Prism' are not empty please?
Thank you
-andy
From: openjfx-dev <openjfx-dev-retn at openjdk.org<mailto:openjfx-dev-retn at openjdk.org>> on behalf of Kevin Rushforth <kevin.rushforth at oracle.com<mailto:kevin.rushforth at oracle.com>>
Date: Friday, 2022/07/15 at 09:51
To: openjfx-dev at openjdk.org<mailto:openjfx-dev at openjdk.org> <openjfx-dev at openjdk.org<mailto:openjfx-dev at openjdk.org>>
Subject: Re: Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader
On 7/15/2022 9:05 AM, Andy Goryachev wrote:
Nir:
So these folders are not needed to compile, but they are needed to run.
I suggest we bring them back to .classpath
Is there a way to make it conditional?
and also modify build.gradle to create all 4 folders as a part of the corresponding target.
I am not in favor of this change. There are platform-specific parts of the build, so IDEs should be able to adapt to this.
-- Kevin
What do you think?
-andy
From: openjfx-dev <openjfx-dev-retn at openjdk.org><mailto:openjfx-dev-retn at openjdk.org> on behalf of Jeanette Winzenburg <fastegal at swingempire.de><mailto:fastegal at swingempire.de>
Date: Friday, 2022/07/15 at 03:19
To: openjfx-dev at openjdk.org<mailto:openjfx-dev at openjdk.org> <openjfx-dev at openjdk.org><mailto:openjfx-dev at openjdk.org>
Subject: Re: Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader
Zitat von Nir Lisker <nlisker at gmail.com><mailto:nlisker at gmail.com>:
Hi Nir,
thanks for the explanation - though I have no idea why Eclipse wants
them (see them again after re-adding as source folders and all running
as before).
Not sure where to go from here, would prefer not to have a local
classpath that differs from the one in the repository .. hmm
-- Jeanette
> To be more specific, FillPgram_Color_Loader.java is located under the
> build/gensrc folder, which is created during the javafx setup depending on
> the OS. Specifically, it's under build/gensrc/jsl-prism, which is
> Windows-specific.
> The change to the classpath file removed these folders from the source
> folders list in the build path, so I don't know why you would get this
> error. Nothing in the "main" source folders references these in compile- or
> build-time.
>
> On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker <nlisker at gmail.com><mailto:nlisker at gmail.com> wrote:
>
>> The Eclipse project files were updated recently in
>> https://github.com/openjdk/jfx/pull/804<https://urldefense.com/v3/__https:/github.com/openjdk/jfx/pull/804__;!!ACWV5N9M2RV99hQ!LIzGSIjIMUXkp-9z2M2VFKfJBUQcWoQPJSn6doHpNKi_Zr1Tms-_bnPFrh67esgNcmElmd8oTKoXmE8agVgz$>. The OS-specific folders were
>> removed. I tested it and I had no issue after this change. On what resource
>> are you getting this error?
>>
>> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
>> fastegal at swingempire.de<mailto:fastegal at swingempire.de>> wrote:
>>
>>>
>>> Hi,
>>>
>>> after synching my master branch with upstream (has been a long while
>>> since my previous update ;), I can't use the Eclipse projects (base,
>>> controls, graphics are the only ones I'm keeping for change in
>>> Eclipse) in another project: when running any application it's
>>> throwing the stacktrace below.
>>>
>>> My overall setup worked fine before (didn't dig yet when it started
>>> not to), running the tests inside the fx projects themselves is fine,
>>> though.
>>>
>>> Looks like there is something missing (native?) related to graphics.
>>>
>>> Where to start looking for the reason?
>>>
>>> Stacktrace:
>>>
>>> java.lang.ClassNotFoundException:
>>> com.sun.prism.shader.FillPgram_Color_Loader
>>> at
>>>
>>> java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
>>> at
>>>
>>> java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
>>> at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
>>> at java.base/java.lang.Class.forName0(Native Method)
>>> at java.base/java.lang.Class.forName(Class.java:332)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>>> at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>>> at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>>> at
>>>
>>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>>> at
>>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>>> at
>>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>>> at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>>> at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>>> at java.base/java.lang.Thread.run(Thread.java:835)
>>> java.lang.InternalError: Error loading stock shader FillPgram_Color
>>> at
>>>
>>> javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>>> at
>>>
>>> javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>>> at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>>> at
>>> javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>>> at
>>>
>>> java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>>> at
>>> java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>>> at
>>> javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>>> at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>>> at
>>>
>>> java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>>> at
>>>
>>> javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>>> at java.base/java.lang.Thread.run(Thread.java:835)
>>>
>>> -- Thanks, Jeanette
>>>
>>>
>>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20220715/00c14314/attachment-0001.htm>
More information about the openjfx-dev
mailing list