[External] : Re: Eclipse: ClassNotFoundException: com.sun.prism.shader.FillPgram_Color_Loader

Kevin Rushforth kevin.rushforth at oracle.com
Fri Jul 15 23:35:14 UTC 2022


 > What is the fear of modifying the build.gradle?

Maybe nothing, although we'd need to ensure that those empty dirs don't 
show up in the build artifacts. I just don't really care for the idea of 
modifying the product build to work around what looks like an IDE 
limitation, unless there is no choice and we can prove that it doesn't 
make a difference to the final artifacts.

-- Kevin


On 7/15/2022 3:42 PM, Andy Goryachev wrote:
>
> Nir:
>
> Which version of eclipse are you on?
>
> I've added your entry and my Eclipse (2022-06 4.24.0 on Mac) complains 
> about
>
> Project 'graphics' is missing required source folder: 'build/hi' Build 
> path      graphics
>
> It does not allow to ignore this problem, as the only choices are 
> "error" and "warning":
>
> What is the fear of modifying the build.gradle?
>
> -a
>
> *From: *Nir Lisker <nlisker at gmail.com>
> *Date: *Friday, 2022/07/15 at 15:33
> *To: *Andy Goryachev <andy.goryachev at oracle.com>
> *Cc: *Jeanette Winzenburg <fastegal at swingempire.de>, Kevin Rushforth 
> <kevin.rushforth at oracle.com>, openjfx-dev at openjdk.org 
> <openjfx-dev at openjdk.org>
> *Subject: *Re: [External] : Re: Eclipse: ClassNotFoundException: 
> com.sun.prism.shader.FillPgram_Color_Loader
>
>      1. Unfortunately, even with ”ignore optional problems” Eclipse
>         generates the “missing required source folder”.
>
> I added the following to the classpath of graphics:
>
>  <classpathentry kind="src" path="build/hi">
>     <attributes>
>         <attribute name="ignore_optional_problems" value="true"/>
>     </attributes>
>
> </classpathentry>
>
> Eclipse adds the non-existent source folder even though there is no 
> such directory and does not complain. We should be able to revert the 
> changes done to the graphics classpath file and then add the other 
> platform-specific entries.
>
> Worst case, we could generate an empty folder, but that would require 
> changing the build, which is not the best approach.
>
> I also managed to reproduce the runtime error by using an application 
> that uses fonts. If you know what the Mac/Linux-specific folders are, 
> I will add them to my classpath and see if everything works for me.
>
> On Fri, Jul 15, 2022 at 10:34 PM Nir Lisker <nlisker at gmail.com> wrote:
>
>     Ah, I missed that it's during runtime. When I reviewed the PR I
>     tested an external project which relies on the graphics module and
>     it worked fine. I will try to find a case that throws this error
>     and see what can be done.
>
>     On Fri, Jul 15, 2022 at 9:22 PM Andy Goryachev
>     <andy.goryachev at oracle.com> wrote:
>
>         Nir:
>
>          1. Unfortunately, even with ”ignore optional problems”
>             Eclipse generates the “missing required source folder”. 
>             Below are the four entries I’ve added to
>             modules/javafx.graphics/.classpath:
>
>         <classpathentry kind="src" path="build/hlsl/Prism">
>
>                         <attributes>
>
>         <attribute name="ignore_optional_problems" value="true"/>
>
>                         </attributes>
>
>                 </classpathentry>
>
>         <classpathentry kind="src" path="build/gensrc/jsl-prism">
>
>                         <attributes>
>
>         <attribute name="ignore_optional_problems" value="true"/>
>
>                         </attributes>
>
>                 </classpathentry>
>
>         <classpathentry kind="src" path="build/hlsl/Decora">
>
>                         <attributes>
>
>         <attribute name="ignore_optional_problems" value="true"/>
>
>                         </attributes>
>
>                 </classpathentry>
>
>         <classpathentry kind="src" path="build/gensrc/jsl-decora">
>
>                         <attributes>
>
>         <attribute name="ignore_optional_problems" value="true"/>
>
>                         </attributes>
>
>                 </classpathentry> <classpathentry kind="src"
>         path="src/main/java"/>
>
>          2. The classes in build/gensrc/ generate a runtime exception,
>             not a build error.  I wonder if perhaps we should add an
>             entry to the library path instead.  Let me check on this.
>
>          3. Again, Jeanette’s report was about runtime error.  I
>             wonder though if we have / should have a file that
>             documents where reflection is being used.  (Perhaps it
>             already exists somewhere?  Searching for “reflection”
>             turned out 4.5K hits…)
>
>         What do you think?
>
>         -andy
>
>         *From: *Nir Lisker <nlisker at gmail.com>
>         *Date: *Friday, 2022/07/15 at 11:04
>         *To: *Andy Goryachev <andy.goryachev at oracle.com>, Jeanette
>         Winzenburg <fastegal at swingempire.de>
>         *Cc: *Kevin Rushforth <kevin.rushforth at oracle.com>,
>         openjfx-dev at openjdk.org <openjfx-dev at openjdk.org>
>         *Subject: *[External] : Re: Eclipse: ClassNotFoundException:
>         com.sun.prism.shader.FillPgram_Color_Loader
>
>         First of all, you can set "ignore optional compile problems"
>         on a source folder in Eclipse. In fact, these folders were set
>         as such before the change.
>
>         But more importantly, I don't see how classes that are only
>         used in reflection will cause a build error. If these folders
>         are not referenced in compile time, Eclipse doesn't need them
>         as source folders.
>
>         Jeanette, the Problems view in Eclipse has a table where it
>         shows the problem and the resource and path from which the
>         error originates. If you get errors because of missing
>         OS-specific folders, it's crucial to know what reports those
>         errors, that is, who is looking for these folders.
>
>         On Fri, Jul 15, 2022 at 8:17 PM Andy Goryachev
>         <andy.goryachev at oracle.com> wrote:
>
>             Kevin:
>
>             The four classpath entries in question are
>
>             build/hlsl/Prism
>
>             build/gensrc/jsl-prism
>
>             build/hlsl/Decora
>
>             build/gensrc/jsl-decora
>
>             once added to the Eclipse .classpath file (in graphics) I
>             see two warnings (on Mac):
>
>             Project 'graphics' is missing required source folder:
>             'build/hlsl/Decora' Build path                     graphics
>
>             Project 'graphics' is missing required source folder:
>             'build/hlsl/Prism' Build path                     graphics
>
>             For the moment I cannot verify the situation on Windows or
>             Linux, but I think Nir mentioned that these directories
>             might be created on Windows, so this is my current assumption.
>
>             The problem in Eclipse is that these warnings (incomplete
>             build path) cannot be turned off.  One solution is to
>             (re)create the missing directories manually after each
>             [gradle clean].  The other solution is to modify gradle
>             build to always create these directories, even if they are
>             not used.  This step is usually in ‘init’ target in the
>             builds that utilize clean-init-build cycle.
>
>             What could be the problem in creating empty directories?
>
>               * Is there a way to make it conditional?
>
>             In theory, yes, via classpath variables:
>
>             https://stackoverflow.com/questions/495264/how-can-i-specify-an-eclipse-classpath-entry-for-specific-o-s-platform
>             <https://urldefense.com/v3/__https:/stackoverflow.com/questions/495264/how-can-i-specify-an-eclipse-classpath-entry-for-specific-o-s-platform__;!!ACWV5N9M2RV99hQ!LIzGSIjIMUXkp-9z2M2VFKfJBUQcWoQPJSn6doHpNKi_Zr1Tms-_bnPFrh67esgNcmElmd8oTKoXmLRcdWkg$>
>
>             I’ve never used this before.  So far these directories are
>             the only place where we have platform differences in the
>             classpath.
>
>             Could someone with a Windows machine verify that
>             'build/hlsl/Decora'and 'build/hlsl/Prism'are not empty please?
>
>             Thank you
>
>             -andy
>
>             *From: *openjfx-dev <openjfx-dev-retn at openjdk.org> on
>             behalf of Kevin Rushforth <kevin.rushforth at oracle.com>
>             *Date: *Friday, 2022/07/15 at 09:51
>             *To: *openjfx-dev at openjdk.org <openjfx-dev at openjdk.org>
>             *Subject: *Re: Eclipse: ClassNotFoundException:
>             com.sun.prism.shader.FillPgram_Color_Loader
>
>             On 7/15/2022 9:05 AM, Andy Goryachev wrote:
>
>                 Nir:
>
>                 So these folders are not needed to compile, but they
>                 are needed to run.
>
>                 I suggest we bring them back to .classpath
>
>
>             Is there a way to make it conditional?
>
>                 and also modify build.gradle to create all 4 folders
>                 as a part of the corresponding target.
>
>
>             I am not in favor of this change. There are
>             platform-specific parts of the build, so IDEs should be
>             able to adapt to this.
>
>             -- Kevin
>
>                 What do you think?
>
>                 -andy
>
>                 *From: *openjfx-dev <openjfx-dev-retn at openjdk.org>
>                 <mailto:openjfx-dev-retn at openjdk.org> on behalf of
>                 Jeanette Winzenburg <fastegal at swingempire.de>
>                 <mailto:fastegal at swingempire.de>
>                 *Date: *Friday, 2022/07/15 at 03:19
>                 *To: *openjfx-dev at openjdk.org
>                 <openjfx-dev at openjdk.org> <mailto:openjfx-dev at openjdk.org>
>                 *Subject: *Re: Eclipse: ClassNotFoundException:
>                 com.sun.prism.shader.FillPgram_Color_Loader
>
>
>                 Zitat von Nir Lisker <nlisker at gmail.com>
>                 <mailto:nlisker at gmail.com>:
>
>                 Hi Nir,
>
>                 thanks for the explanation - though I have no idea why
>                 Eclipse wants
>                 them (see them again after re-adding as source folders
>                 and all running
>                 as before).
>
>                 Not sure where to go from here, would prefer not to
>                 have a local
>                 classpath that differs from the one in the repository
>                 .. hmm
>
>                 -- Jeanette
>
>                 > To be more specific, FillPgram_Color_Loader.java is
>                 located under the
>                 > build/gensrc folder, which is created during the
>                 javafx setup depending on
>                 > the OS. Specifically, it's under
>                 build/gensrc/jsl-prism, which is
>                 > Windows-specific.
>                 > The change to the classpath file removed these
>                 folders from the source
>                 > folders list in the build path, so I don't know why
>                 you would get this
>                 > error. Nothing in the "main" source folders
>                 references these in compile- or
>                 > build-time.
>                 >
>                 > On Fri, Jul 15, 2022 at 12:51 PM Nir Lisker
>                 <nlisker at gmail.com> <mailto:nlisker at gmail.com> wrote:
>                 >
>                 >> The Eclipse project files were updated recently in
>                 >> https://github.com/openjdk/jfx/pull/804
>                 <https://urldefense.com/v3/__https:/github.com/openjdk/jfx/pull/804__;!!ACWV5N9M2RV99hQ!LIzGSIjIMUXkp-9z2M2VFKfJBUQcWoQPJSn6doHpNKi_Zr1Tms-_bnPFrh67esgNcmElmd8oTKoXmE8agVgz$>.
>                 The OS-specific folders were
>                 >> removed. I tested it and I had no issue after this
>                 change. On what resource
>                 >> are you getting this error?
>                 >>
>                 >> On Fri, Jul 15, 2022 at 12:44 PM Jeanette Winzenburg <
>                 >> fastegal at swingempire.de> wrote:
>                 >>
>                 >>>
>                 >>> Hi,
>                 >>>
>                 >>> after synching my master branch with upstream (has
>                 been a long while
>                 >>> since my previous update ;), I can't use the
>                 Eclipse projects (base,
>                 >>> controls, graphics are the only ones I'm keeping
>                 for change in
>                 >>> Eclipse) in another project: when running any
>                 application it's
>                 >>> throwing the stacktrace below.
>                 >>>
>                 >>> My overall setup worked fine before (didn't dig
>                 yet when it started
>                 >>> not to), running the tests inside the fx projects
>                 themselves is fine,
>                 >>> though.
>                 >>>
>                 >>> Looks like there is something missing (native?)
>                 related to graphics.
>                 >>>
>                 >>> Where to start looking for the reason?
>                 >>>
>                 >>> Stacktrace:
>                 >>>
>                 >>> java.lang.ClassNotFoundException:
>                 >>> com.sun.prism.shader.FillPgram_Color_Loader
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:583)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
>                 >>>         at
>                 java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:521)
>                 >>>         at
>                 java.base/java.lang.Class.forName0(Native Method)
>                 >>>         at
>                 java.base/java.lang.Class.forName(Class.java:332)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:426)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>                 >>>         at
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>                 >>>         at
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>                 >>>         at
>                 >>>
>                 java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>                 >>>         at
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>                 >>>         at
>                 java.base/java.lang.Thread.run(Thread.java:835)
>                 >>> java.lang.InternalError: Error loading stock
>                 shader FillPgram_Color
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:432)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:269)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:500)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:369)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedPgram(BaseShaderGraphics.java:919)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.renderGeneralRoundedRect(BaseShaderGraphics.java:620)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1526)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectanglesDirectly(NGRegion.java:1112)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderBackgroundRectangle(NGRegion.java:852)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderAsRectangle(NGRegion.java:754)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:575)
>                 >>>         at
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2072)
>                 >>>         at
>                 >>>
>                 javafx.graphics/com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1964)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:480)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:329)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:92)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:515)
>                 >>>         at
>                 >>>
>                 java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:305)
>                 >>>         at
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
>                 >>>         at
>                 >>>
>                 >>>
>                 java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
>                 >>>         at
>                 >>>
>                 >>>
>                 javafx.graphics/com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:126)
>                 >>>         at
>                 java.base/java.lang.Thread.run(Thread.java:835)
>                 >>>
>                 >>> -- Thanks, Jeanette
>                 >>>
>                 >>>
>                 >>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20220715/4f8fed88/attachment-0001.htm>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: image001.png
Type: image/png
Size: 146611 bytes
Desc: not available
URL: <https://mail.openjdk.org/pipermail/openjfx-dev/attachments/20220715/4f8fed88/image001-0001.png>


More information about the openjfx-dev mailing list