Content Graph
Robert Lichtenberger
r.lichtenberger at gmail.com
Mon Apr 17 08:46:30 UTC 2023
From a testing perspective it seems a good idea to have a more abstract
"document graph" to find certain elements in the UI (to check their
state is correct).
However I see two problems, shown as inline comments below...
Am 13.04.23 um 20:55 schrieb Michael Strauß:
> Now also suppose a method `printContentGraph(ContentNode root)`, which
> does the same as before, but works on the content graph.
> This is the output of that method:
>
> javafx.scene.layout.VBox
> ....javafx.scene.control.MenuButton
> ........javafx.content.Text
This requires that a MenuButton always has a text, however a Skin could
exist that does not contain any text node (but only a bitmap, a simple
shape, etc.). AFAIK Skins separate controls from their concrete
representation.
> 2) Defining the Content Model
>
> The content graph consists of the content model of all participating
> controls. Implementors are responsible for defining the content model
> of a control by overriding the protected `buildContentModel` method,
> and adding the content that is significant for the control:
Which means that the abovementioned use case as a tool for UI testing
cannot be executed if any of the UI libraries (ControlsFX comes to mind)
I use does not support this new model.
Best regards,
Robert
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