HEADS-UP: Threading restriction for Animation play, pause, stop now enforced
Jurgen Doll
dollj at xsinet.co.za
Tue Aug 29 09:51:05 UTC 2023
Thanks for the heads-up Kevin,
I gave it a spin and found that generally because I use Task to load my
fxml views I had problems.
Some of these I could resolve by wrapping the offending line with runlater
in the fxml initialise method. This reminded me though of the days when
Tooltips had to be wrapped as well and it felt wrong because generally a
view may be constructed and modified on any thread as long as it's not yet
attached to a Scene in a Window that is showing.
This is highlighted further because I also have some third party controls
and libraries that are being initialized as part of the view, which now
just crash my application. This means that I cannot instantiate these
controls or libraries on any thread I want but have to make sure its done
on the FX thread, even though they're not attached to a Scene yet.
As a possible solution I was wondering since the Animation API says that
calls to play() and stop() are asynchronous if it wouldn't then be valid
to instead of throwing an exception, if the call to it isn't being made on
the FX thread, that it rather be delegated to the FX thread with for
example something like:
public abstract class Animation {
public void play() {
if ( Platform.isFxApplicationThread() ) playFX();
else Platform.runLater( () -> playFX() );
}
private void playFX() {
// previous play() code
}
}
This would then prevent the NPE errors that sometimes occur but not put a
burden on the existing code in the wild and allow views to be loaded with
Task call() without worries.
Thanks, regards
Jurgen
On 8/18/2023 4:17 PM, Kevin Rushforth wrote:
As a heads-up for app developers who use JavaFX animation (including
Animation, along with any subclasses, and AnimationTimer), a change went
into the JavaFX 22+5 build to enforce that the play, pause, and stop
methods must be called on the JavaFX Application thread. Applications
should have been doing that all along (else they would have been subject
to unpredictable errors), but for those who aren't sure, you might want to
take 22+5 for a spin and see if you have any problems with your
application. Please report them on the list if you do.
See JDK-8159048 [1] and CSR JDK-8313378 [2] for more information on this
change.
Thanks.
-- Kevin
[1] https://bugs.openjdk.org/browse/JDK-8159048
[2] https://bugs.openjdk.org/browse/JDK-8313378
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