My JavaFX Christmas Wishlist

David Alayachew davidalayachew at gmail.com
Wed Nov 15 19:31:00 UTC 2023


My bigger question is asking what you lose by having AWT in JavaFX. Is
there something fundamentally problematic about it that its removal would
solve/alleviate a problem?

Whereas on the other hand, AWT has some very useful libraries that are in
use by nearly all Java GUI frameworks. For example, if you want to do
anything really complex with 2D Image work, you will inevitably end up
using java.awt.BufferedImage. It's simple, but very fast.

On Wed, Nov 15, 2023 at 12:18 PM Dirk Lemmermann <dlemmermann at gmail.com>
wrote:

> 3D: unfortunately that is completely out of my comfort zone … for this
> feature request I am merely the messenger.
> AWT: I was thinking that this is mostly a refactoring and probably code
> duplication?
>
> Dirk
>
> Am 15.11.2023 um 14:28 schrieb Nir Lisker <nlisker at gmail.com>:
>
> 3D line and point primitives
>>
>
> I filed https://bugs.openjdk.org/browse/JDK-8316398 for this already. As
> noted, it requires a somewhat complex computation for intersections and
> possibly for contains. If you would like to write these Mesh classes, like
> the current TriangleMesh, I can write the rest.
>
> removal of AWT
>>
>
> Isn't that *a lot* of work? All the image IO is AWT, no?
>
> On Wed, Nov 15, 2023 at 10:48 AM Dirk Lemmermann <dlemmermann at gmail.com>
> wrote:
>
>> Hi guys,
>>
>> I already mentioned this at the JavaFX BOF at DEVOXX and also posted this
>> on Twitter but wanna make sure it gets the visibility it deserves:
>>
>> All I want for Christmas is … / what I think is needed for JavaFX going
>> forward ...
>>
>>         - removal of AWT
>>         - a tray API (tray icon)
>>         - undecorated interactive stage style
>>         - blur support for stages
>>         - WebP image format support
>>         - native embedded browser (Chromium)
>>         - 3D line and point primitives
>>         - injection support in FXML for custom controls
>>         - TableView improvements, aka. TableView2
>>
>> (order of items does not imply priority)
>>
>> Dirk
>>
>>
>
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