RFR: 8313648: JavaFX application continues to show a black screen after graphic card driver crash [v2]
Kevin Rushforth
kcr at openjdk.org
Tue Nov 28 23:13:20 UTC 2023
On Mon, 27 Nov 2023 20:22:40 GMT, Thorsten Fischer <duke at openjdk.org> wrote:
>> Hi,
>>
>> I did open the bug report. Some notes to this PR:
>>
>> My colleagues and I are able to reproduce this bug regularly, even though it takes sometimes up to 3 or 4 weeks until the D3DERR_DEVICEHUNG error shows up. We are currently evaluating two versions of fixes, but until now we do not have any results. I will post them as soon as I got them.
>>
>> Version 1 (this version): Based on the observation, that the TestCooperativeLevel/CheckDeviceState method returns D3D_OK again after about 20 - 60 seconds, the reinitialize is called after the first time the state is returning D3D_OK. The 'isHung' flag stores the information until then.
>>
>> Version 2: calls reinitialize directly after D3DERR_DEVICEHUNG has been returned. Basically
>> if (hr == D3DERR_DEVICEREMOVED || hr == D3DERR_DEVICEHUNG ) { .. }
>>
>> I did not modify the validatePresent method, as for our workaround (see ticket) it was not necessary. At least the native call swapchain->present dows not return that error code (https://learn.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-present). I did not look decisively into all the native calls behind D3DRTTexture#readPixels.
>>
>> As I said I will post the results (prism.verbose output) for the 2 versions later as a base for discussions.
>
> Thorsten Fischer has updated the pull request incrementally with one additional commit since the last revision:
>
> Updated copyright year in D3DContext.cc
Looks good. I don't have a way to provoke a real device hung state, but I simulated it and it works as expected (the same as device reset).
-------------
Marked as reviewed by kcr (Lead).
PR Review: https://git.openjdk.org/jfx/pull/1199#pullrequestreview-1754110915
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