Enabling debug messages
Nir Lisker
nlisker at gmail.com
Thu Sep 14 13:02:05 UTC 2023
Thanks, I set it to 5. On startup it prints info such as
(I) D3DContext::InitContext device 0
(V) HARDWARE_VERTEXPROCESSING
(I) D3DContext::InitContext: successfully created device: 0
(I) D3DContext::InitDevice: device 0
(I) D3DContext::InitDevice: successfully initialized device 0
(V) CAPS_TEXNONPOW2
(V) CAPS_TEXNONSQUARE
but I don't see any DebugPrintD3DError or TraceLn1 output despite them
being higher severity. I also tried setting it to 2 and then no additional
output appeared. I added cout prints next to them so I know they are being
reached.
Any ideas?
On Thu, Sep 14, 2023 at 3:29 PM Kevin Rushforth <kevin.rushforth at oracle.com>
wrote:
> export NWT_TRACE_LEVEL=N
>
> where "N" is the trace level. See
> modules/javafx.graphics/src/main/native-prism-d3d/Trace.h
>
> Btw, you can ignore the part about it being only enabled in debug mode.
> That env var is recognized in production builds as well.
>
> -- Kevin
>
>
> On 9/14/2023 4:27 AM, Nir Lisker wrote:
>
> Hi,
>
> I see that the D3D c++ files can output debug info via various
> DebugPrintD3DError and TraceLn functions. How can this output be enabled?
>
> - Nir
>
>
>
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