Windows default font glyphs are rendered wrong on some systems
Philip Race
philip.race at oracle.com
Fri Dec 20 21:12:53 UTC 2024
That just looks like prism.verbose output
I see someone suggested prism.debugfonts but I don't see that any
results were ever provided.
-phil.
On 12/20/24 1:08 PM, Christopher Schnick wrote:
>
> Hey Phil,
>
> the linked GitHub comment has debugfonts output hidden in the comment.
> It looks like this:
>
> Prism pipeline init order: d3d sw
> Using Double Precision Marlin Rasterizer
> Using dirty region optimizations
> Not using texture mask for primitives
> Not forcing power of 2 sizes for textures
> Using hardware CLAMP_TO_ZERO mode
> Opting in for HiDPI pixel scaling
> Prism pipeline name = com.sun.prism.d3d.D3DPipeline
> Loading D3D native library ...
> succeeded.
> D3DPipelineManager: Created D3D9Ex device
> Direct3D initialization succeeded
> (X) Got class = class com.sun.prism.d3d.D3DPipeline
> Initialized prism pipeline: com.sun.prism.d3d.D3DPipeline
> Maximum supported texture size: 16384
> Maximum texture size clamped to 4096
> OS Information:
> Windows version 10.0 build 22631
> D3D Driver Information:
> Intel(R) Iris(R) Xe Graphics
> \\.\DISPLAY1
> Driver igd10iumd64.dll, version 30.0.101.3118
> Pixel Shader version 3.0
> Device : ven_8086, dev_46A8, subsys_00631414
> Max Multisamples supported: 4
> vsync: true vpipe: true
> Loading FontFactory com.sun.javafx.font.directwrite.DWFactory
> Subpixel: enabled
> No match for name null in C:\WINDOWS\Fonts\segoeui.ttf
> No match for name null in C:\WINDOWS\Fonts\segoeuib.ttf
> new alphas with length = 16384
> new alphas with length = 20480
> new alphas with length = 61440
>
> The comment also contains information about the system and fonts.
>
> On 20/12/2024 22:02, Philip Race wrote:
>> Very odd. Possibilities :
>> - font mixup : the glyph ID is for a different font.
>> - cmap bug : the incorrect glyph ID is used for the codepoint.
>> - the font is a unicode variable font something goes wrong as a
>> result - I doubt this one as the IDs should be the same.
>> - something else :-)
>>
>> Is the D3D pipeline being used ?
>> What's the user locale as shown by windows ?
>>
>> To get some idea of what fonts are being used they could run with
>> -Dprism.debugfonts=true
>>
>> -phil.
>>
>>
>> On 12/20/24 12:48 PM, Christopher Schnick wrote:
>>>
>>> So as a follow-up to this, this is a general JavaFX issue and not
>>> related to a certain application. You can find references to this on
>>> reddit:
>>> https://www.reddit.com/r/JavaFX/comments/1hhu0d5/bugs_with_scene_builder_v_2400/
>>> and on GitHub with some verbose and debugfonts output:
>>> https://github.com/JabRef/jabref/issues/11755#issuecomment-2403606223
>>> . It also seems related to this issue:
>>> https://bugs.openjdk.org/browse/JDK-8242617
>>>
>>> On 04/12/2024 18:43, Christopher Schnick wrote:
>>>>
>>>> I'm not able to reproduce it, but some of my users are. If anyone
>>>> who knows the font renderer maybe wants additional information or
>>>> has some ideas on what the users can try to either fix or diagnose
>>>> the root cause, I can relay that request to them.
>>>>
>>>> I can ask them to try other JavaFX applications, but either way how
>>>> that goes, it doesn't show the cause.
>>>>
>>>> On 04/12/2024 18:37, Andy Goryachev wrote:
>>>>>
>>>>> I might suggest trying to run some other JavaFX application using
>>>>> the same setup. Or better yet, if you can come up with a short
>>>>> reproducer, please file a bug.
>>>>>
>>>>> Thanks!
>>>>>
>>>>> -andy
>>>>>
>>>>> *From: *openjfx-dev <openjfx-dev-retn at openjdk.org> on behalf of
>>>>> Andy Goryachev <andy.goryachev at oracle.com>
>>>>> *Date: *Wednesday, December 4, 2024 at 09:20
>>>>> *To: *Christopher Schnick <crschnick at xpipe.io>,
>>>>> openjfx-dev at openjdk.org <openjfx-dev at openjdk.org>
>>>>> *Subject: *Re: Windows default font glyphs are rendered wrong on
>>>>> some systems
>>>>>
>>>>> I've never seen this... what is the font that causes the issue?
>>>>>
>>>>> -andy
>>>>>
>>>>> *From: *openjfx-dev <openjfx-dev-retn at openjdk.org> on behalf of
>>>>> Christopher Schnick <crschnick at xpipe.io>
>>>>> *Date: *Monday, November 25, 2024 at 02:44
>>>>> *To: *openjfx-dev at openjdk.org <openjfx-dev at openjdk.org>
>>>>> *Subject: *Windows default font glyphs are rendered wrong on some
>>>>> systems
>>>>>
>>>>> Hello,
>>>>>
>>>>> for some of our users, the font glyphs of the default Windows font
>>>>> are wrong by an offset of +2. E.g. the letter D is rendered as F,
>>>>> the symbol - is rendered as /, and so on ... However, the glyph
>>>>> spacings and kernings are using the correct values for the
>>>>> original letter, only the actual glyph itself is wrong. This is
>>>>> happening on the latest 24-ea build on Windows 11, but also
>>>>> occurred on version 21 a while ago. I wasn't able to reproduce it
>>>>> myself, only some users were.
>>>>>
>>>>> This has happened now for multiple users of our application, so I
>>>>> figured to report it (Didn't find this in the bug tracker).
>>>>>
>>>>> Here is there issue, next to how it should look like:
>>>>>
>>>>> (It is in danish because the user played around with the language
>>>>> settings to troubleshoot)
>>>>>
>>>>> There was no explicit -fx-font set, so the application uses the
>>>>> default one. When the users change to using -fx-font: Roboto,
>>>>> which is bundled with our application, the glyphs are rendered
>>>>> normally. So this issue is specific to certain fonts.
>>>>>
>>>>> If there's any additional information required, I can relay that
>>>>> request to our affected users.
>>>>>
>>>>>
>>>>> Best
>>>>> Christopher Schnick
>>>>>
>>>>> (I resent this mail as it got stuck in the moderation queue for
>>>>> being too big due to me accidentally pasting the screenshot as a .bmp)
>>>>>
>>
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